Hi Akseli, thanks for your feedback and replays. I'm glad you liked the levels, given that you backrouted several rather badly
.
Level 1: I really should have seen this backroute while watching Turrican's solution
.
Level 2: That is möbius' backroute, which I had hoped to remove with V2.
Level 3: Similar to one of the intended solutions. It still works in V3 and is the first non-backroute saving 96%.
Level 4: Intended solution.
Level 5: Nice solution... but I included this possible approach just to mislead the player. For V3 the solution needs to be modified slightly, but that can be done. Expect that you have to find a completely new solution for V4.
Level 6: As you guessed, another backroute.
Level 7: Different from any of the solutions already known to me and more straight-forward. I don't know yet whether to leave it.
Level 8: That's the backroute, I tried to remove in V2 and again in V3 ... and now I realize, that it is still in there
. I really should have done some more testing.
Level 9: Very close to my solution. Unfortunately you missed the idea that was my starting point to create this level. But given the difficulty already, it is probably better to leave the level as it is.
Level 10: Completely different to my solution, but truly ingenious
. I will probably modify the rightmost one-way wall slightly to make the bomber timing easier.