Traditional versions updatedCustLemmix V12* Now can load external music files. Pretty pointless given there's no option other than random ordering, but the reason for it is more...
http://www.mediafire.com/download/6w13qc9ht6fr465/CustLemmix.ziphttp://www.mediafire.com/download/0b9dbpohqdyi9kz/CustLemmixPlus.zipFlexi V12* This now exists.
It does the same things as the NeoLemmix equivalent does.
http://www.mediafire.com/download/2cxjk56ytz3b5pa/LemmixPlayerFlexiTraditional.ziphttp://www.mediafire.com/download/kr4koj6j3w2klnp/LemmixPlayerFlexiTraditionalPlus.ziphttp://www.mediafire.com/download/yxkqlxknswl43k9/FlexiToolTraditional.zipWell yep, there you go! Now, whether you prefer traditional or NeoLemmix, you can make your own players! Obviously, the traditional version doesn't support the full complement of features that the NeoLemmix version does, but it should still be well and truly good enough to make your own packs with! See the included readme file for more info. The only NeoLemmix features I *might* consider adding are the oddtabling and the custom music choice.
The toolkit is for those who want to build their own all-in-one-file player EXEs; if you want to just play packs that people have made (using external files rather than custom-built EXEs), get the other versions.
And (this should be fairly obvious), the reason it starts at V12 is so that the version numbering is in line with CustLemmix. They more or less are built off the same code anyway; Flexi just changes a few bits here and there to support the custom settings.
EDIT: Confirmed, I'm adding custom music selection and Oddtabling to these players. More so for the sake of Flexi than CustLemmix, but they'll be in CustLemmix as well, firstly because it's easier to add them to both than to add them only to Flexi, and secondly because it doesn't hurt - they have no effect on gameplay, but one can be a nice touch (if you feel a specific level suits a specific music, if you're using custom musics, or for VGASPEC levels), and the other can be really useful to level designers.
EDIT: Both features have been implemented. Now to implement the custom strings and Xmas palette options...