Hi all,
As you
may be are probably aware, direct drop isn't possible in NeoLemmix. However, I've discovered a way to
make it possible using an updraft placed over the exit trigger, even to the extent that the updraft is the same size
as the exit trigger.
Therefore, my question is this:
If a level creator wished to make a level where direct drop is possible, and employs the updraft method to facilitate this, should the updraft be clearly visible in front of the exit, or is it ever OK to hide it for aesthetic purposes?
For example, in a level where it's
only possible to drop into the exit directly, and there is no other possible route, why shouldn't it be hidden if the level creator wishes?
Conversely, if there are several different route options, one of which involves a direct drop, the level creator could inform the player of the updraft via a pre-screen if they wish to keep it hidden. Otherwise, it should indeed be visible in this particular circumstance.
Some key points...
FOR keeping it visible:
I) Keeping it visible encourages and maintains the everything-visible forum consensus as to what makes for "good" level creation.
II) It allows the player to see that there is something obviously different about the exit, and infer that the updraft will make it possible to drop directly into it, without having to use clear physics.
III) It removes any possible confusion about direct-drop physics; i.e. it keeps it very clear that direct drop has been possible because of the presence of the updraft.
FOR hiding it:
I) It can be good to have the
occasional level which subverts the form, or adds to the conversation by being somewhat different, experimental or surprising.
II) Clear physics mode shows the updraft and its position anyway.
III) The level creator could provide a pre-screen informing the player that there is an updraft behind the exit, and they have chosen to hide it for aesthetic purposes, in the interests of acknowledging community preferences.
To be fair, I'll probably decide to make the updrafts visible (in fact, I've already made a custom updraft animation!) because ultimately I want people to play and enjoy my pack. But, I'm interested to at least have the conversation about this. What are everyone's thoughts, on both sides of the dialogue?
All best,
WillLem