The bottom-right fire, I still perceive this as deadly to lemmings walking on the top terrain bar. It even looks as if the bottom-right fire is
the way to place this tile on even ground. Rarely does a one-piece trap sit so nicely and flat on terrain. (10-ton weight is 2 pieces.)
If the bottom-right trap were one pixel higher, I'd accept lems walking through unharmed.
(As a kid, I expected the sides to be solid. Really, all 3 sides of the frame are problematic design. Not a good argument here, thus, back to the matter.)
If we treat all 3 sides the same, then the frame should be deadly. Or do you want to put these firepits side-by-side, overlapping neighboring frames even, and have lems land unharmed in the 2-pixel-wide vertical frame piece?
Hmm, lems burning in the grey left/right sides is also not perfect. Still, if you stick these pits next to each other, it really looks like the TA should span all the horizontal space.
I don't buy the argument that all 3 frame parts are created equal in the first place. Lems touching the sides will have no overlap with flames. Lems walking underneath have the entire body covering the flames.
Nasty decision either way. Increasing the TA by 4 pixels horizontally and 2 pixels vertically is no easy decision. Keeping the frame peaceful is wrrrrrr. Or enlarge the TA downwards until bottom-right firepit (in Proxima's image) becomes deadly, at the expense of treating all 3 frames the same, and allow lems falling through the vertical bars unharmed. Nan nan nan, tough.
It's possible we could animate the frame so it looks less like terrain, but I don't think that's necessary or a good idea.
We can make the bottom bar look less solid. Maybe like a gridiron, or like feet. Then it wouldn't look like sitting squarely on the ground anymore. Hmm.
Whatever we do, the general problem is that the lem's pin is in the ground, but TAs often don't take that into account. If the
one-piece trap sits squarely on the ground, it should be deadly.
-- Simon