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I'll give you one hint: It uses none of the climbers, but every skill apart from them. (Although, it can probably be done without the second miner and digger)
- Make the first lemming a floater as soon as he comes out.- Make him mine just before the first... errr... "sucking tube".- Make the third lemming bomber and floater as soon as he comes out.- Time his explosion with a miner/digger just before the second vacuum tube, so when he explodes, both the second vacuum tube trigger area is out of reach AND the mining lemming has no terrain to keep mining, so the skill is cancelled.- The rest is easy to figure out.
I've spotted a mistake in the scores for ONML. This number was (presumably) obtained from the list at the start of this thread on the old forums, which wasn't correctly updated with the improvements to records that followed. Specifically, Wild 18 can be completed with only 2 lemmings lost - not 4, as this post suggests. Thus the total lost in ONML is 82.Also (this was fixed in the post following the one I quoted) the total lost in Lemmings is 55, not 60. This means the total lost overall is 191.
Taxing 4, without assigning ANY skills to lemmings that are in the top half of the level.
My solution doesn't use any glitch at all, though.
http://www.ksoftgames.digibase.ca/lemmings/index.phpOf course, it's a broken link, but...