Author Topic: Oh No! More Challenges!  (Read 111741 times)

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Offline namida

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Re: Oh No! More Challenges!
« Reply #225 on: September 07, 2009, 06:35:17 AM »
Nope. None at all.
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Offline Fernito

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Re: Oh No! More Challenges!
« Reply #226 on: September 07, 2009, 06:49:39 AM »
Went to the level, saw the skills, saw the landscape, and came to the conclusion that it's impossible haha.

Just kidding, I know it's possible, but this challenge is definitely out of my reach. As I said earlier, I'm totally clueless.
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Offline namida

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Re: Oh No! More Challenges!
« Reply #227 on: September 07, 2009, 07:11:37 AM »
I'll give you one hint: It uses none of the climbers, but every skill apart from them. (Although, it can probably be done without the second miner and digger)
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Offline Fernito

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Re: Oh No! More Challenges!
« Reply #228 on: September 07, 2009, 08:07:40 AM »
I'll give you one hint: It uses none of the climbers, but every skill apart from them. (Although, it can probably be done without the second miner and digger)

I tried few things, with no positive results so far. But I think I'm on the right way. Here's my guess:

Quote from: Spoiler
- Make the first lemming a floater as soon as he comes out.
- Make him mine just before the first... errr... "sucking tube".
- Make the third lemming bomber and floater as soon as he comes out.
- Time his explosion with a miner/digger just before the second vacuum tube, so when he explodes, both the second vacuum tube trigger area is out of reach AND the mining lemming has no terrain to keep mining, so the skill is cancelled.
- The rest is easy to figure out.

Am I in the right way? Or I'm as lost as Tricky 28 exit? :(
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Offline namida

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Re: Oh No! More Challenges!
« Reply #229 on: September 07, 2009, 08:54:48 AM »
Your idea isn't too bad, but you are going to need to work on it a bit.
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Offline Fleech

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Re: Oh No! More Challenges!
« Reply #230 on: September 07, 2009, 10:57:48 AM »
I've spotted a mistake in the scores for ONML. This number was (presumably) obtained from the list at the start of this thread on the old forums, which wasn't correctly updated with the improvements to records that followed. Specifically, Wild 18 can be completed with only 2 lemmings lost - not 4, as this post suggests. Thus the total lost in ONML is 82.

Also (this was fixed in the post following the one I quoted) the total lost in Lemmings is 55, not 60. This means the total lost overall is 191.

I've just seen this. Thanks for letting me know, I've updated the post.

I've also just achieved Lose 2 myself quite easily. Such an obvious improvement in hindsight. :)

Offline namida

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Re: Oh No! More Challenges!
« Reply #231 on: September 07, 2009, 11:32:18 AM »
Another one that should be easy for most, but: Taxing 4, without assigning ANY skills to lemmings that are in the top half of the level.
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Offline ccexplore

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Re: Oh No! More Challenges!
« Reply #232 on: September 08, 2009, 01:14:32 AM »
Taxing 4, without assigning ANY skills to lemmings that are in the top half of the level.

You sure you mean "Taxing 4" or "top half of the level"? ??? Because it's not clear on Taxing 4 ("Lend a helping hand...") where you're drawing the line for the "top half".

Good job on Havoc 10 though.  If I recall correctly, before I used the miner glitch on that level my best was 14/21, and I probably did fiddle with the RR a little bit on that solution.

Offline namida

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Re: Oh No! More Challenges!
« Reply #233 on: September 08, 2009, 05:57:24 AM »
My solution doesn't use any glitch at all, though. :P
It does involve removing terrain in front of a miner to stop them suddenly, but that's hardly a glitch.

And yes, I do mean Taxing 14. By "top half", I mean exactly half way up the level. In techical terms, I guess you could put it as any lemming who's Y position is 80 or less.
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Offline ccexplore

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Re: Oh No! More Challenges!
« Reply #234 on: September 08, 2009, 08:55:50 AM »
My solution doesn't use any glitch at all, though. :P

Right, and if you read a little more carefully, neither did the 14/21 solution I had, before the miner glitch enabled my 17/21 solution.

That said, I do wonder now whether my 17/21 solution could be made to work without changing the RR?(obviously not 17/21 in that case, but maybe still pretty good).

Offline namida

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Re: Oh No! More Challenges!
« Reply #235 on: September 08, 2009, 10:08:13 AM »
...How DO you pull off the miner glitch in that level anyway, given the lack of blockers?
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Offline Clam

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Re: Oh No! More Challenges!
« Reply #236 on: September 08, 2009, 11:20:51 AM »
Go to this page. You may wish to bookmark it - it's a real goldmine of Lemmings forums history.

About a quarter of the way down, there's a series of posts (by a well-known forumer who back then wished to remain anonymous :D) dated 29 July 05. This is the "official how-to guide" to the miner trick and its use on Havoc 10.

Offline namida

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Re: Oh No! More Challenges!
« Reply #237 on: September 08, 2009, 11:54:46 AM »
o_O That is... brilliant.
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Offline Dullstar

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Re: Oh No! More Challenges!
« Reply #238 on: September 08, 2009, 10:42:15 PM »
Look what I found looking through...  http://camanis.net/lemmings/lemmingswelt/forums/?topic=1149335565

Also, I believe this would be the first URL of the old Forums (the ones that were on isamedia, then henriwatson, or whatever, something like that) would be this.

http://www.ksoftgames.digibase.ca/lemmings/index.php

Of course, it's a broken link, but...

Offline Minim

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Re: Oh No! More Challenges!
« Reply #239 on: September 09, 2009, 06:57:07 PM »
http://www.ksoftgames.digibase.ca/lemmings/index.php

Of course, it's a broken link, but...
No, I don't care, I don't want broken links ><img src=" title="Angry" class="smiley" /> You should get rid of that. Don't you realise that not everyone has seen that link yet?
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