No, it's not just him -- ask ccexplore some time how much I ranted against glitch solutions on the old forums.
I thought you were objecting more to custom levels that rely solely on glitches for difficulty, because it becomes an "unfair" situation where the level would be easy if you know the glitch and impossible if you don't. Of course, there is now a
glitch thread, so at least that mitigates the "impossible" part I guess. I think Dullstar is objecting more to the difficulty in execution of some of the glitches.
It's good to keep in mind that it's not like we go out of the way to include as many glitches as possible, just that if we're talking about challenge solutions, sometimes the only way to do them is via glitches. And just because you know a glitch doesn't mean it'd make a challenge any easier to work out and execute. geoo89's recent
1-builder 100% Tame 13 solution is a perfect example. I think you'd also find plenty of challenge solutions we've presented that don't rely on glitches, actually.
No-one wanted to try my Tame 16 challenge? I found it quite fun, but I guess for most people here it would just be trivial....
I'm afraid that since the challenge doesn't say anything about builders, it does seem rather unremarkable given that there are a number of other levels solvable with the same solution concept. Do feel free to correct me though if there's some hidden subtle difficulty I've overlooked, or if I misread the conditions of the challenge.