Alright, another update! And yay, thanks to the switch to NXP, no one has to re-build their packs!
The big additions for V1.38n player are the addition of windowed mode, and the support for rotating terrain pieces (rather than just flipping them). The timed bombers option has also been removed; even if you play an older pack that contains this, bombers will be untimed. Although I believe all NXPs have it turned off anyway.
For V1.38n-B, there's a lot of changes and most of them are fairly significant; so all I can say is look at the changelog!
V1.38n
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* Terrain pieces can now be rotated, as well as flipped.
* Swimmers now apply destruction mask as normal when bombing.
* Windowed mode is now supported. The zoom level (or choosing Fullscreen) can be configured from the
config menu. Fullscreen remains the default. Slight flickering between screens when in windowed mode
is a known issue. To release the mouse during gameplay, press the "Release Mouse" hotkey (default is ~).
* Zombies and Ghosts are no longer included in any lemming totals that are displayed.
* Cheat hotkey readded by popular demand. It also now works in packs that have "Unlock All" enabled,
even if cheat mode is not enabled.
* In packs that have "Unlock All" enabled, if cheat mode is not active, "All Levels Unlocked" will be
displayed on the level code screen.
* Timed bombers option is removed.
* Talismans option is no longer shown on the menu screen in packs that don't have talismans.
* Fixed the following bugs:
> Music packs do not work when launching a single level, unless it's via the editor's testplay mode.
> "Untitled Level Pack" rather than a more-useful text is shown for the title bar in single level mode.
> Some NeoLemmix levels from prior to the switch to referencing graphic sets by names would not load.V1.38n-B
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* Updraft / Faller interaction has been changed: Instead of decreasing distance fallen by 1 per pixel
fallen, the fallen distance is simply reset to 0 on any pixel where the lemming is inside an updraft.
* If a level is failed, and then immediately retried without exiting to the main menu, the game will
replay the previous attempt.
* The configuration menu has been entirely replaced with a new, dialog-based one.
* Middle-click and right-click are now remappable.
* The "Ctrl / Right-Click Invert" option has been removed; in its place is the "One-Click Highlight"
option which, if enabled and either middle-click or right-click is mapped to Highlight, allows
highlighting lemmings (or directly assigning skills to the highlit lemming) by simply clicking the
lemming with the assigned button, rather than having to hold it and left-click the lemming.
* Added the option to require explicitly cancelling the replay. When this option is enabled, during
replay mode, any action that would cancel the replay is disabled, except for the dedicated "Cancel
Replay" key (default key is C, but like all hotkeys this can be remapped).
* When a version issue is detected, the player will now state which version should be used, rather
than simply stating that the pack may be incompatible.
* Toggling sound and music in-game via hotkeys is now saved beyond completion of the level.
* Fixed the following bugs:
> LookForLVLFiles option looks in the app's folder rather than the NXP's folder
> If replay mode is cancelled while the game is paused, in a way that doesn't advance the frame,
the red R does not disappear until either the game is unpaused or a forwards frame skip is usedDownload:
http://www.neolemmix.com/old/NeoLemmix.exeNeoLemmix Introduction Pack:
http://www.neolemmix.com/old/neolemmix/NeoLemmixIntroduction.nxp <-- recommended for players new to NeoLemmix
Source Code:
V1.38n |
V1.38n-B
The V1.38n-A editor update simply adds support for rotating terrain pieces. V1.38n-B fixes some bugs, starts up much quicker, and adds one long-overdue feature.
Please note - if you're using rotation in your levels, make sure you use the new (V1.05) version of Flexi Toolkit to build your packs. V1.04 won't correctly mark these as incompatible with NeoLemmix V1.37n.
V1.38n-B
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> Adds a confirmation when quitting / closing a level, if the level has not been saved. Note: Chances
are this doesn't work 100% of the time, so firstly - don't *rely* on it, and secondly - let me know
if you encounter any changes that don't trigger this!
> Safety checks against old-format graphic sets in NeoLemmix set folders have been removed; by this
point you should've gotten rid of them anyway! (Note: Old format VGASPECs remain compatible; it's
only regular graphic sets that MUST be in up to date format.) The reason for this is that the editor
boots up MUCH quicker when it's not performing these checks.
> Percentage is no longer displayed when editing NeoLemmix levels
> Fixed the bug where, when multiple terrain pieces are selected, the Rotate checkbox may be grayed
when it should be simply checkedDownload:
http://www.neolemmix.com/old/neolemmixeditor.zip
Flexi Toolkit V1.05 fixes a few minor mistakes in the texts (primarily where references to EXEs had not been changed to refer to NXPs instead), and will also flag any pack as needing V1.38n of NeoLemmix if any levels use terrain rotation.
Note: You do NOT need to rebuild existing packs! The update (and its compatibility marking) are only important for new stuff, that makes use of rotation. Old NXPs
are fully compatible with V1.38n! Also note that, if your pack does not use terrain rotation, it will not mark the pack as requiring V1.38n.
Download:
http://www.neolemmix.com/old/FlexiTool.zipSource Code:
https://www.dropbox.com/s/2rvnvglbh2n8gpg/FlexiTool_V1.05_Source.zip