I played through the demo pack. Lots of good levels with "Lem isn't fair" being my favorite. Replays attached.
Some general comments on LemmingsSquared (and equally valid for a lot of other packs):
1) Your first version was far better than e.g. the first version of LemmingsReunion, that I played. You should have seen my PMs to IchoTolot
2) Yes, your pack wasn't perfect, but no pack or even single level is perfect right away. That's why NepsterLems has had 11 updates (even after private beta-testing) and LemmingsReunion had even more.
3) You added hidden traps, because you liked to see the surprised reaction of players. That's totally fine, but don't be surprised, if those players are not equally fond of them. After all, you hid the traps for
your entertainment, not for
theirs.
4) You seem to be unhappy because of not-quite-as-well-tested-as-might-have-been levels. You don't need to be! I played a lot of (early versions of) packs and your levels did not stike me as especially untested. Actually, quite the opposite.
5) Despite that, I think the biggest improvements to your pack can be made by removing solutions that are not as interesting as your own ones. Personally I like solutions, where you think afterwards: "Yes, looking back, the skill placements were absolutely natural. Why didn't I see this earlier?". There are quite a few levels, where I expect that your solution totally fits this description, but I found only some other solution (possibly using some precise trick).
6) You seem to be unhappy about not throwing away the bad ideas. Again this feeling is absolutely normal. If you like I can name a few levels in NepsterLems, that I wish I had thrown out before releasing the pack.
7) If I had to summarize LemmingsSquared with one sentence, it would be "With a few exceptions, the levels are great and have been fun to solve." As I personally strife to create perfect levels (and very often fail to do so), I prefer to give more detailed comments. Don't be annoyed or discouraged by them - many levels with such comments are already great, but are in my opinion not yet 100% perfect.
Perhaps I should add some explanations how to interprete common phrases in my feedback:
a) "Nice level, but ...": Already a great level, but I found something I would change to make the level perfect.
b) "Why did you do ...?": These are honest questions, not just a way to politely indicate something that has to change. Here, something looks like a deliberate choice, but I cannot find any purpose to it. Only if your gut reaction is "Good question. I now wonder about this myself", then think about changing this.
c) "...in my opinion" or "...for my taste.": These are issues of personal preference. Don't worry about them. I only added this as an explanation why my feedback isn't something like "Great level" or "Amazing solution".
d) "Seems a backroute": This is completely neutral, because I want to judge a level while it is still likely to be updated in the future.
e) "...is annoying" or "I really would change...": Yeah, here something bugged me and I would like you to think hard about whether you really want to keep it as it is.
8) Finally, don't worry overly about IchoTolot's or my comments: We are ranty, old German guys
. More seriously: We here in Germany are extremely direct and tend to say things without any consideration to the other's feelings. This is kind of the exact opposite to East Asian behavior. So please take this into account when reading critisism by IchoTolot, Simon or myself.
I am terribly sorry, if my original feedback has given you a wrong impression about my opinion of LemmingsSquared.