I just picked up the Lite version, and had the same problem you mentioned above - the game crashes when I try to play level 2 (in either set). I'm using an iPod Touch. Can you assure me this won't happen on the full version?
Sorry about that, I'm going to release a new Lite version with a bunch of fixes in the next few days. (the crashing on level 2 bug on the 3GS has been fixed in the full version, just haven't re-released that yet). Some of the Fixes I've done (for the new Lite version)
/ - Bug: Remove high Post on cave_level10.xml (Trench Lock)
/ - Bug: Fix nuke restart (no music) bug./same with level failed. restart doesn't play music again.
/ - Bug: Nuking before turtle comes out messes up. (don't allow Nuke option until at least 1 turtle is alive)
/ - Bug: Umbrella should open way earlier
/ - Change: Consider making UIAction set at 75% alpha? so that it doesn't obscure turtles.
/ - world #3 Ad for get paid version. + need to add link.
/ - Change: Credits (ability to slide up - as you slide up - more than a few pixels in the negative, it'll drag the text up faster in accordance to speed ideally)
/ - Fix: Volume should be weaker when you zoom out.
/ - Fix: Add Death sound effect (Awwwwww)
/ - Fix: Add sound effect for lever
/ - Fix: Add trumpet sound effect for winning level!
Well, I went ahead and got the full game anyway, and it works just fine (so far at least). I'll try to play through the whole thing over the weekend, but for now here are some initial thoughts:
- As noted already, the graphics are excellent, and the characters are wonderfully cute (so much so that bombing them seems a bit mean ).
Thanks
- The restart function is too slow for my liking, it would be better to put this in the pause menu rather than having to nuke first.
I think the Lite version had Nuke outside as a button. I didn't like that as it was easy to accidentally press it, so I moved it to the menus, and removed 'restart'. So the full version has 'continue', 'nuke', 'quit'. I've been thinking of re-doing this menu. perhaps having big iconic buttons like other iOS games do (perhaps a '>' for continue, a recycle arrow for retry, and a door shut sign for quit, then an additional button for the nuke). If there was a neat solution to put the nuke somewhere in game i would, just wouldn't want it accidentally pressed. Of course the nuke is necessary for these lemmings-type games to get rid of the excess turtles.
- Diggers (of all types) feel very slow, I'd strongly consider increasing their movement speed. Even 2x as fast wouldn't be too much IMHO.
I think you could be right there, in consideration of the pace of the game (which is much faster than the default speed of most Lemmings games). I could double the speed of the digging. I could also introduce a Fast Forward button to toggle between slow and fast (with the game currently in Fast mode).
Note: I don't want to change the game mechanics too much as it can have an impact on the solutions for the levels. For now I can get away with minor tweaks, but soon I will have to keep everything the consistent.
- The ability to zoom out is great, but I'd prefer to start zoomed out and then zoom in if I need to. Maybe there could be an option for this?
Yeah, I've noticed people greatly appreciate this. There is extra CPU load whilst zoomed out though (which may be noticeable on some levels on the 3G or even 3GS device), and I was concerned about players' ability to select the turtles.
- The music doesn't play when you retry a level. (Though I typically prefer to play without music anyway )
Fixed for next release.
- Bombing the turtles on the title screen is wicked fun
Hehe.
Also, I do hope the 'coming soon' part amounts to something eventually, more levels are always good
I hope so too. I've got a lot of ideas of new levels, and worlds. Some of the features the game already has supported, I just didn't build any levels. A little hint of one of the features, is small Turtles (50% of normal size), so I'm thinking of introducing that in the next update (paid version only), along with many other ideas.
But it's not just about levels, I've got a bunch of ideas to further enrich the experience of existing levels, to keep them competitive. Don't want to spill all the beans here. But I like using forums as a means to gauge people's interest and what they would like to see changed/fixed.
So thank you very much for your input.