Additionally, since the original "hint" isn't available to most players these days...
I never understood what "hint" the level title refers to. Is it something that was in the manual?
Apparently it was. I never saw this for myself; I just remember reading about it somewhere. I originally found the exit by lucky guessing.
Anyway, this bug is being quite a pain to track down the last part of. Specifically, you know how I mentioned I fixed the issue where the cursor would show as having a selected lemming when over the skill panel? Well, it still does that when paused. I managed to mostly fix this apart from one thing - it briefly flashes to the selected lemming one sometimes* when moving it back onto the game area now,
unless the game is paused. And I cannot for the life of me work out *why*. Most confusingly; even if I completely disable the code which reactivates the lemming check after it's moved back onto the game area, this one-frame flash STILL happens.
* I have been able to work out the exact conditions that triggers it; just not yet a way to stop it happening.EDIT: FINALLY got it! Also, I've implemented the rescue count blink but I made one small change - it doesn't blink when you
have rescued enough lemmings, it blinks when you
haven't. This keeps it consistent with the others, where the blinking indicates something
bad - not having enough remaining lemmings to reach the goal, or being close to running out of time.
EDIT: Alright, everything's pretty much ready now. The updated version of LemSet has been available for quite a while now, new version of LemMain is fully prepared for release, the editor and player pretty much just need to be compiled and packaged now. I have to go out for a bit though, so it'll be a little bit later on, but very soon.