I was sure you were going to do that for LPII, considering how you showed a preview of updated graphics for Nice 2 before.
Will you also change the exits of the Tree, Desert and Metal styles to completely new exit designs? Will you also update the graphics for the traditional styles?
Another NeoLemmix suggestion, based on what you've done with the trapdoors in the 2P levels: one trapdoor can have both right-facing and left-facing lemmings, instead of overlapping two trapdoors.
Another NeoLemEdit suggestion for later: Add a prompt on whether you want to overwrite a file or not, since this doesn't happen in the original version.
I actually had no plans to do that originally; I only used the "updated" graphic to test the 32-color code without having to make a whole new style. However, once I got into creating new object types, I felt I may as well work on a new style, and made sure it was of decent quality so that I could use it with LPIII rather than it serving no real purpose in the end.
I don't plan to make entirely new exits for those styles, but I did touch the metal one up a little bit. And I don't plan to update the traditional styles, though if anyone else does so, I'd be more than happy to include them provided that, as how I'm doing with the LPII ones, the shape of the terrain pieces remains pixel-perfect to the originals.
The two-way entrance isn't a bad idea, but the question is where to squeeze it into the object data - that's become *very* packed by this point! There are only three bits that remain unused IIRC out of the entire 8 bytes. It is simple enough to just overlap it with another entrance that's left-facing.
I don't plan on making further updates to NeoLemEdit since the interest is more in the NeoLemmix editor; that's also easier to work with due to similarity in code between it and the player. However, anyone is welcome to make whatever changes they want to the source code which has been released. Although I'm pretty sure it *does* give a prompt for overwriting files, and the original LemEdit definitely does... do you perhaps mean the NeoLemmix Editor? I'm not sure if that one does.
I apologize if this has been asked and covered before but I don't have time to keep up with the forum.
Do you have the individual graphics files of all of your new styles? If you can upload them, I'd like them as I'd like to use them for Lemmini. [Lemmini requires GIFs but I can convert most common file types to GIF]
You can send me the objects as well but don't anyone look at me to get those working in Lemmini as it's quite a bit more difficult (well maybe I Don't actually know much about it)
I will give you credit for any styles of yours that I use if I do use them.
I'm not at home at the moment, but yes I do have them. They're in BMP format; you may need to manually handle the transparency because the way LemSet works is simply "any color not in the palette is treated as transparent" - in some cases I've used more than one transparent color in an image, to help with alignment or things like that.