Agreed about the font.
On a side note, how do people feel about the menu icons? Especially:
- Save requirement
- Release rate
- Max total skills (for talisman)
- Level completed / Records
I'm open to changing any of them but especially interested in feedback on those four.
For those who don't know, the save requirement and release rate icons use the Fire hatch and exit because namida asked someone to name one of the original styles, without saying what it would be used for
I think it's not a good choice because the Fire exit is quite unlike most exits, and new players might not recognise it as an exit at first. I would suggest choosing one of Pillar, Marble or Brick (not Dirt just because that I feel that one is a bit overused as "the generic exit").
I don't have a problem with the release rate icon, but I don't like the one for locked release rate; the red patch is a bit hard to recognise as a lock. The in-game lock icon has an extra pixel in the arch, making the shape a bit clearer. (Also, possibly instead of a red lock over the hatch, have a black one in parentheses after the number?)
Level completed / records: Don't like. Firstly, I have no idea what it represents; secondly, nothing indicates that it's clickable.
I would suggest, instead of an icon, simply a button with the word "Records" (maybe in the top-right), since everything else clickable on this menu is a button. When viewing records, have the button change to say "Statistics" to go back.
Also, I'm not sure why the numbers on the records screen are green. Would they be amber if the level gets updated? If so then that makes sense. Still, I suggest numbers for max saved and individual skills should be black if they don't improve on the level's save requirement / number of that skill provided. Maybe also red for 100% saved / 0 skills? Or take out the redundant "Your records" icon and display the number of lemmings available.
* * *
Finally, it bothers me that at some zoom levels (particularly 3, which is what I want to use), the default window height is slightly too small to fit a 160-tall level. To be precise, zoom 3 makes the window default to 960 x 540. Since the skillbar is 120px tall (I think?), that leaves 420 for the level and it needs 480.
Although something weird is going on, because I went into settings and changed my window to 960 x 600, but that leaves a little grey bar at the top of the level; I thought it would fit exactly.
Also, I suggest that regardless of what ends up being the default, if the user configures their window to be taller than the default then on the main menu, preview and postview screens, the background should tile rather than leaving black space.