This is a thread where you have nice suggestions but you think wont ever happen
Lemmings Related
Mischievous Lemmings
From Lemmings touch comes these troublesome creatures, though it would be nice to make levels with such things, programing AI for em through delphi 7 sounds kinda like a nightmare
Water Lemmings
Introduced through Revolution is water lemmings, along with a unique pallet, they can walk on water, if any other types of lemmings exist on revolution that im forgetting, let me know,
That and swimmers exist, im afraid they'll be redundant
Weaponry
Used for killing Zombies without traps, they'd probably be picked up from the ground like skills along with ammo, same with knifes
-Zombies with health, a number on their head determine the number of hit they need to take before they die
Game Related
Dialogue cutscenes, splash screens, Staff roll, and intros
I kinda want a Cinematic feel for Resident GigaLems 2, with dialogue of the story that goes on between ranks, but i think it would be a nightmare for flexitool to be user friendly and look right
In game preview screen from flexitool editor
you know what i hate trying to do, make the pre/post level messages look good, because every time i write message im afraid one line is to long
this suggestion sound more plausible at least.
multiple player backgrounds
warning big photos
Example for <Project Freedom Planet X Lemmings> Menu screen would have this just focus on the background behind everything
this for the level preview and select
and Possibly one of these for clearing a level
Either way these are thing i'd like to see but know would never happen, what i want to know, What are your suggestion? or thoughts?