I need to get the information on the style from
somewhere, but it makes more sense for me to do that myself when converting the style. This way, I don't need to ask for an update whenever I realise "oh hey, there's this other piece of information I need too" - for example, I realised that when dealing with horizontally flipped objects, the original width of them may be important (since due to format limitations, some need to be padded a bit with blank space - all terrain pieces and objects need to have a width divisible by 8 in NeoLemmix, since this was a limitation that existed in the DOS formats (virtually all of NeoLemmix's file formats are just modified / extended versions of the DOS Lemmings formats; the only major exception is the level format which is completely custom - and with that being said, for a long time it used a level format too that was just an extended version of the DOS one, but eventually it got to the point where this was no longer practical)). Chances are more things will come up, so if I just handle it on my end in the tools I'm making/using, it's less work for you and less waiting time for me.
One other thing - did you ever have a proper logo for Copycat Lemmings? Just thinking that if you do, I could put that into the title screen, instead of the crudely-drawn one that's there at the moment.
Obviously it's not a huge deal if you don't.