Ascender - Jumper and Ascender never directly transition to each other.
Haha, the "old" Jumper to the "new" one!
So I guess this means it's not possible to assign a Jumper to an Ascender (just like it's not possible to assign most other skills to Ascenders).
But couldn't a Jumper theoretically land on such a spot of terrain that he would have to ascend right away after landing (without ever being a regular Walker in between)? Or would he just "bump" against a "6-pixel wall" and turn around instead? What about altitudes lower than 6 pixels but higher than 1?
Hoister - A jumper hitting a wall very slightly further than the distance he can just step on to it, will become a Hoister. Jumper cannot be assigned to a Hoister (maybe it should be possible, as a "last-second wall jump"?).
Thanks, the first part answers what I was asking!
So it will act just like the Shimmier in that case.
Regarding Hoister-to-Jumper transitions: If those are possible, I can already see WillLem create a pixel-precise level with a trap right at the top of a Climber's path, and a platform behind the Climber that you have to jump to, but the platform is placed at such a height that you can only reach it from the top of the wall (=where the trap is).
In that case, you couldn't assign the Jumper while the lemming is still climbing (because he'd jump too low and miss the platform behind him), but you couldn't wait until he had finished climbing either, because then he'd go into the trap.
Or, alternatively, there wouldn't be a trap, but since the lemming would jump forward again once he is a Walker again, the Hoister state would be the last chance for him to turn around as part of the jump.
So I think, the main question should really be: If Jumpers can be assigned to Hoisters, do they jump forward (as soon-to-be-Walkers), or backwards (as still-Climbers)?