So a new user commented under my editor tutorial video and I've decided to give a little summary based on his feedback:
Issue: "The biggest problem i have is, that if i am unfamiliar with a style, i do not know, what count as Metal, what is a destructive terrain, what are only background graphics."
My answer: "For this go to "Options" and check in "Display piece names" this will display all object and tile names in the lower selection bar........Also under "View" you can turn on clear physics mode which toggles to a more detailied mode which clearly shows steel and terrain in your level...."
Response: "So Pieces that have the name Steel are the only one, that are indestructiveable? That is good to know. I did not think about the True-Physics mode either."
So what I can get from this is that we can get a big issue for new users out of the way very easily:
Turn on "Display piece names" as standard. Experienced users who don't want this can turn it off no problem.
Also maybe all the view options could be a bit more obvious/more into the face to new players -- maybe a button bar to switch all the different options on/off on the fly or making the top options bar a bit bigger?
Issue: "Also I dislike the scrolling in the lower bar, which make it difficult to get what you are actually looking for."
My answer: "I also think that a simple scroll bar which you can drag is better than right/left clicking the arrows, but we will see if I can pursuade people for this way in the future"
Oh well, looks like the thing I was suggesting for a time now is not just a tick of mine
Scrollbar >> arrows with left/right clicking
It's simply faster and more intuitive! Just drag the thing! Maybe both can be supported.
Issue: "Actually i think, that the Editor should have much more categories which made it clearer. So an own category for Decoratives, Traps, Destructive Terrain, Indestructive Terrains etc.. Maybe even with specific subcategories. Also i think that you would find the desired piece much faster with this."
Ok here I was a bit conflicted: Most object categories already have problems getting the lower bar full and splitting them up even more is totally overkill and overcomplicates the bar.
Maybe instead of extra categories, options for filters could be a solution: Only displaying checked in things. Like I checked in steel for terrain and it only shows me steel pieces, I checked in traps and hatches for objects and I get traps and hatches.
Issue: "Is there also any indicator about the Splat Height in the Editor? Or do you have to go into the Game every time for the Splat Ruler?"
My answer: "Not currently. The splat height is 64 pixels though and many pices are 16 pixels high --> I am pushing for displaying the piece sizes when selecting them as this could be helpful with that."
At least I found no way of displaying this -- if I missed it you can blame me
Anyway having the splat ruler as a display option could be sweet and make the progress faster
Issue: "...you should be able to display the objects in more rows... i do not think, that only one row is necessary if you work on higher resolutions. If you are using a 4K resolution, you maybe could even display all objects at once and would have still more than enough space for the level editing area."
I have no idea how this goes on the implementing side, but I think having an option for more piece rows can be an interesting option for big monitors. Still don't know if this is possible.
So that was a bit of newbie feedback and I think we can get a few things to improve out of this.