OK... I've decided to move on from SuperLemmini. Clearly, it's not very well looked after any more, there are no decent tutorials for how to use it more extensively, create levels packs, etc, and generally speaking, nobody seems to care about it except me!
So, here's what I particularly like about SuperLemmini that, if incorporated into NeoLemmix, may help to improve it:- Firstly, and most importantly (to me, at least)... I think it looks great. It's a lot smoother, everything looks more rounded and well-defined, and this just makes for a more enjoyable gaming experience, in my humble opinion. It's great that a Hi-Res facelift for NL is being considered/in production: I am happy to continue providing graphics/help with this wherever I can.
- The control panel has "clickable" buttons, rounded edges and cartoon icons; all of which adds texture and provides a more tactile interface (I'm currently working on one that could be used in the Hi-Res mod, if needs be).
- The main menu/level screen text & images are in the correct aspect ratio rather than being stretched, as they are in NL. This may seem a minor point to most people, but it just adds to the overall aesthetic when everything is taken into consideration.
- You can double click the release rate to get to 01 or 99 quickly. This is mainly just convenient, but it can also help with certain level solutions as well.
- The level selection window automatically saves level stats upon successful completion of a level, which is great for reviewing/trying to beat your time/skill count/% saved etc.
All of this said, there are some things about NeoLemmix which are wayyy better than SuperLemmini, and here they are (I like to give a balanced view of things wherever possible
):
- Being able to frame-step forwards and backwards,
and hotkey these actions - VERY nice!
- Savestates and replays more integral/accessible, which can be of help.
- Being able to view the trigger points in-game.
- Knowing exactly which Lemming is being selected, and being able to see which ones have had climber/floater skills assigned to them.
- The emphasis on tactics rather than technique is quite refreshing; the guide lines for builders, diggers, etc are very handy.
Thoughts? Discussion? Agreements/disagreements?
-WillLem