Well, I figured it was about time to make a topic for Lemmings Plus Omega (formerly known as "Lemmings Plus Z Project").
Lemmings Plus Omega is a currently-in-development large pack, which will be somewhere between LPDOS and LPII in terms of size, and will be the final major entry in the Lemmings Plus series, if not the final entry in it full stop - this doesn't mean for sure I won't be making more levels after it, just that it's the end of the
Lemmings Plus brand, so to speak. This is indeed the motive behind the name, with "Omega" somewhat referring to the concept of being final - a previous title that was considered, and nearly ended up being used, was "Lemmings Plus Finale".
Lemmings Plus Omega will, as you probably expected, be based on the NeoLemmix engine, and take full advantage of most of NeoLemmix's capabilities; one feature that won't be used this time is secret levels. However, expect to see the new skills in full swing, plenty of levels with vertical scrolling, and a couple of new gimmicks too (including some that won't be revealed or made available in NeoLemmix until Omega's release). There won't be new graphic sets; the levels will be made using both the LPII and LPIII styles.
The levels will be split into five ranks. Four of these are the standard progressive difficulty ranks - these are titled "Breezy", "Puzzling", "Perplexing" and "Mental". The last one, titled "Playtime", is somewhat of a bonus rank, and could almost in a way be thought of being Lemmings Plus Omega Bonus Pack but included with the main game itself - all the gimmick and frenzy levels will be in this rank. Playtime will be a bit shorter than the other ranks.
Playtime will contain some levels using never-seen-before gimmicks, as well as some levels using existing gimmicks, and possibly even some levels using old and new gimmicks in combination. There will be exactly one Frenzy level, which is pure-Frenzy (not combined with any other gimmick).
"What about repeats?" Well, Lemmings Plus Omega will, like LPDOS, have repeats throughout the main levels. This is something I kind of missed doing in my last couple of packs (and thus why the Bonus Packs had repeats of the main games' levels). Therefore, Playtime won't have simple repeat levels - though there are repeats of standard levels with a gimmick added to them.
So, how much content to expect? The main ranks have 30 levels each, while Playtime has 15 levels, giving a total of 135 levels. That makes it the largest entry in the Lemmings Plus series, apart from LPDOS. Part of my logic here is that given that I don't need to spend time on making new styles, or do much unique coding for the player, I should expand the level count a bit. And on that note, the completion percent in the topic title refers solely to level design; there are some other minor details (such as MAIN.DAT) but for this pack, these are so small that they're pretty much negligable.
Current progress is:
- Breezy: 30 of 30 (100%)
- Puzzling: 30 of 30 levels (100%)
- Perplexing: 30 of 30 levels (100%)
- Mental: 30 of 30 levels (100%)
- Playtime: 15 of 15 levels (100%)
Style usage so far (note: includes repeats):
- Tree: 15
- Purple: 15
- Psychedelic: 15
- Metal: 15
- Desert: 15
- Sky: 15
- Circuit: 15
- Martian: 15
- Lab: 15
Some more detailed preview info, trivia and a few level maps are available on the
Lemmings Plus Omega page of the NeoLemmix website.
Two demos are available.
Demo 1 - 2 levels each from the standard ranks.
Demo 2 - 2 levels each from the standard ranks plus 1 from Playtime using a new gimmick.