Download removed. Use V12.8.0-RC to test high-res mode.As this is a very major feature, it's going to need a lot of testing, so here's an experimental build you can use to test it out.
Steps to set up:
1. Download (or make a copy of your existing folder)
the current stable version, including the styles
2. Download the attachment, which acts as an "upgrade" from the stable version to this experimental
If you start with a clean slate, you'll be asked on first run if you want to enable high-resolution mode or not. If you copy an existing configuration, high-resolution mode will be disabled by default; enable it in the Config menu.
While most UI elements have high-res graphics provided already, as far as styles go only four objects are provided in high-res - the default pickup skill, and the three default one-way arrows. All others are purely the product of the upscaler at this point in time. Note that there is only a difference in-game; the menus will look the same as they always have (although the level preview image on the preview screen will be generated using high-res graphics).
For now - please don't try to create dedicated high-res graphics for your styles. If you'd like to work on preparing high-res versions of the official styles, discuss this with me - I'm happy for this to happen, but let's make sure it's done right. (You can, however, try experimenting with the upscaling.nxmi file - I'll give more detail on this later.)
One other thing to be aware of - alias.nxmi is no longer in "data" in this build. Instead, put any custom alias data either in styles/default/alias.nxmi, or better yet, styles/(the style the alias is for)/alias.nxmi.
There may be other small tweaks / fixes included in this build that I have not described here.
Please be reminded - This is an experimental build. It should not be treated as anywhere near stable. Any content you are creating should be tested using the
stable version of NeoLemmix before releasing it. I do not recommend trying to create high-resolution graphics for your styles at this stage.
If you'd like to help with testing, but your PC isn't powerful enough to run high-resolution mode (note: turning off high-quality minimap REALLY helps, even more so than in low-res mode!), you could try running this experimental build in low-res mode and seeing if there are any new bugs that have popped up there.