NOTE: This topic has been closed. The links / info here may be out of date. This pack can be discussed in the general Lemmings Plus topic here.
Well everyone... it's finally here! The Lemmings Plus pack to conclude all Lemmings Plus packs... or something epic-sounding like that.
Lemmings Plus Omega is a NeoLemmix-based pack of 135 levels, using the graphic sets from both LPII and LPIII. It's my last major pack (at least under the "Lemmings Plus" brand), and if the testers' feedback is anything to go by, it's going to be a great end to the series. ^_^
There's no secret levels this time, so no need to hunt endlessly for them. There are gimmick and frenzy levels - in their own rank, seperate from the main levels, so if you don't like them, you don't have to play them. (Or if you mainly like them, you don't have to dig them out among the normal levels). Unlike LPII and LPIII, there are once again repeat levels - something I really missed in those two packs!
My aim with the difficulty was to have a similar standard to LPII. This means that it doesn't get quite as hard as LPIII did, but it's still pretty challenging towards the end. And since it uses the new NeoLemmix skills, there's the added challenge of getting used to those - of course, there's tutorial levels to introduce them!
Anyway, I'll expand on this post later, but for now... here's the download locations.
DropBox FolderNeoLemmix WebsiteBoth links have both the game itself and a music pack. The music pack is completely optional; it just gives better quality versions of some musics.
So, download, and enjoy!
Special thanks to Akseli, DynaLem, Minim, mobius and Nepster for pre-release testing - this pack definitely had a much more extensive testing period than LPIII or HLP did, so hopefully I've got everything right the first time!
To activate cheat mode, enter the code
JUSTNUKEIT.
Level Name ReferencesOnce-per-rank level "Traptastic": To alert the player to the presence of hidden traps.
Breezy 1-7: All of these are references to the skill introduced in the level.
Breezy 2 "Totally Original Stoner Level": A reference to it's design similarity to Fun 3.
Breezy 8 "Classic Techniques": Refers to the use of only the 8 (and all 8 of the) classic skills.
Breezy 9 "Free To A Good Lemming": A play on "Free To A Good Home"
Breezy 11 "Stones In The Sky": A hint at the solution.
Breezy 13 "Time To Gap It!": An obvious fact about the level, but also a saying meaning similar to "let's get out of here".
Breezy 14 "What A Sixy Lemming!": A play on "What A Sexy _____", also referencing the level having six lemmings.
Breezy 16 "Not That Way!": A hint at the solution.
Breezy 18 "Up, Up and Home!": A play on "Up, Up and Away!".
Breezy 19 "A Blocker Would Be Handy": ...well, it would.
Also a reference to, by now, countless other levels.
Breezy 22 "Swap Magic": A reference to the PS2 "Swap Magic" disc, as well as that the two sides need to be swapped.
Breezy 23 "Lemming Think For A Moment": A play on "Let me think for a moment".
Breezy 29 "Spelemkers": A play on "Spelunkers".
Breezy 30 "Lemming It The Hard Way": A play on "Doing It The Hard Way".
Puzzling 2 "It's A Fair Treede": A play on "It's a fair trade".
Puzzling 3 "Horizontal Access": A hint at the solution.
Puzzling 11 "Backwards Solution": A hint at the solution.
Puzzling 13 "The Martian Lake Beast": A reference to the level's design.
Puzzling 14 "So This Is How It Ends...": This refers to this level being the last one I made for LPO, and thus, most likely the last level ever made for Lemmings Plus.
Puzzling 20 "Don't Go Anywhere!": This title was given before the second (lower) entrance was added; thus at this time it was a reference to the solution.
Puzzling 22 "Don't Count Your Lemmings...": A play on "Don't count your chickens".
Puzzling 23 "Eco-Friendly Lemmings": A reference to Tricky 15 "Ozone-Friendly Lemmings"; originally this level was placed at Puzzling 15, and it's a repeat of the first level in the pack.
Puzzling 27 "Inversion Therapy": A reference to the exit being upside down.
Puzzling 30 "Drop Them Lems": A reference to "Nuke Them Lems" from the L3D failed level screen.
Perplexing 1 "Purple Pools": A reference to the Eminem song "Purple Pills".
Perplexing 3 "Make Lem, Not War": A play on "Make love, not war".
Perplexing 7 "Dial "L" For Lemming": A play on "Dial "M" for Murder".
Perplexing 8 "Oh No! More Megalemmings!": A reference to both Oh No! More Lemmings! as a whole, and the LPII level Nice 18 "Megalemmings!".
Perplexing 11 "Tightwire City": A reference to Tricky 24 "Tightrope City".
Perplexing 13 "Nothin' But A Lem Thang": A reference to Dr Dre and Snoop Dogg's song "Nothin' But A G Thang".
Perplexing 18 "Bouncing Back": A hint at the solution.
Perplexing 24 "Grab Life By The Lemming": A play on "Grab life by the balls".
Perplexing 28 "Jumping Into The World": Both a hint at the solution and a reference to the BoA album.
Perplexing 29 "From Endings To Beginnings": A hint at the solution.
Mental 4 "Trade of the Tricks": A play on "Tricks of the trade".
Mental 5 "(insert clever title here)": Initially placed as a self-joke because I couldn't think of a name at the time, I decided to leave it as-is.
Mental 8 "Silica Valley": A play on "Silicon Valley".
Mental 9 "Stormy Ascent": A reference to the dummied-out Crash Bandicoot 1 level of the same name.
Mental 10 "Project Thataway": A play on "Project Runaway".
Mental 11 "No Way Around It This Time...": This was referring to the level enforcing a trick that
someone kept avoiding in Fierce 15 of LPIII. Ironically, they found plenty of ways around it in this level too at first.
Mental 13 "A Different Kind Of Hero": A reference to Mayhem 3 "It's Hero Time" and this level having a similar skillset (except with the new skills).
Mental 19 "Splittin' Like Crazy": A reference to the extreme number of splitters in this level.
Mental 20 "Not Even A Minute!": A reference to Mayhem 16 "Just a Minute!" and Mayhem 27 "Just a Minute (Part II)".
Mental 21 "Adventure Time!!!": A reference to the cartoon of the same name.
Mental 22 "Treet Yourself!": A play on "Treat yourself".
Mental 23 "Lemmin' Like The Wind": A play on "Running like the wind".
Mental 25 "Terrible Sky": A reference to the team in Final Fantasy X-2 HD's Fiend Arena of the same name, as well as to this level being a Sky level that intentionally contains some elements that are generally thought of as bad design.
Mental 26 "Will It Be Enough...?": Refers to the level's fairly tight time limit.
Mental 27 "Six-Lem Situation": Refers to the level having six lemmings.
Mental 28 "The Troublesome Trio": Refers to the level having three lemmings.
Mental 29 "Through Thick And Thin...": Not much to say about the level name, but this one in fact was originally titled "Panic Attack II" for reasons that are obvious upon viewing its design.
Mental 30 "The Final Tower": Both a play on "The Final Hour" and a reference to being the final regular level.
Playtime, general: Most level names here make some reference to the gimmick in them.
Playtime 1 "Quarantined Threat": A reference to the level's design (as well as the gimmick).
Playtime 7 "Glider Frenzy": An obvious twist on "Floater Frenzy".
Playtime 9 "Finally...": Refers to the level having similar layouts and stats to the No Time To Die levels, but with the Karoshi gimmick.
Playtime 10 "The Midnight Bridge": A hint at the solution.
Playtime 11 "The Sandpit": Solely references the level's design.
Playtime 13 "SUPERLEMMING III: Desert Escape": References both Wicked 2 (ONML) "Introducing SUPERLEMMING!" and Rush 4 (LPIIBonus) "SUPERLEMMING II: Desert Quest".
Playtime 14 "Night Of The Lemming Dead": As well as a reference to the gimmick, it's a play on "Night of the living dead".
Playtime 15 "Remember Your Beginnings...": A very subtle hint at the solution.