Release date confirmed!Unless any
major issues that need to be fixed before first release arise (ie: not merely backroutes - they can be fixed in an update if need be; but crashes or major glitches), Lemmings Plus IV will be publicly released at
midday UTC, June 3rd.
Once the release time passes, it'll be downloadable here:
http://www.lemmingsforums.net/lpiv_download.phpUntil then, that page will tell you exactly how long is left until release.
Lemmings Plus IV is confirmed and on the way!I know I said I wasn't going to make any more Lemmings Plus games, but I just couldn't resist.
So, Lemmings Plus IV continues the normal pattern of what a main-series Lemmings Plus game is - a large level pack with new graphic sets! The target is 80 levels here, spread across four ranks. The overall aim for difficulty curve is similar to that of Lemmings Plus III, though with perhaps a steeper start and a smoother middle.
- Smooth - As usual, starting off relatively easy. This would be comparable to late-Timid or perhaps early-Dodgy from LPIII.
- Bumpy - Gets a little bit harder. I'd say still within Dodgy territory.
- Twisted - Aiming for a similar difficulty to Rough with this one. Still relatively short, but quite challenging levels.
- Insane - This one's intended to be of a similar standard to LPIII's Fierce. Expect multitasking, long and complex levels, rare tricks, and maybe even the odd tight time limit. Good luck.
There will not be any secret levels or gimmick/frenzy levels this time. There will be VGASPEC levels,
but they'll just use the regular musics instead of having special ones - only the graphics will be special nope, I decided to give them special musics too.
The new Lemmings Plus IV graphic sets have all been revealed now. In the order they were revealed in, they are Candy, Space, Clockwork and Wasteland. For the first time in Lemmings Plus, these are not 32-color palette-based graphic sets, but full 24-bit color!
Lemmings Plus IV will make use of the new NeoLemmix skills, which have previously been seen in Holiday Lemmings Plus and Lemmings Plus Omega. NeoLemmix object types are also used, although so far no new ones are being used apart from moving decorative (no effect) objects. As Lemmings Plus Omega did, Lemmings Plus IV will mostly be avoiding time limits, though they will be used on some levels, usually as one of the major obstacles rather than an incidental added challenge.
As far as repeats go, it'll be the same as LPII / LPIII - generally no repeats, though there may be an occasional set of connected levels (like Cunning 1 / 7 / 13 from LPII), and there will be a once-per-rank level. However, there won't be large numbers of more-restricted repeats of earlier X-of-everything levels like LPI and LPO had.
Lemmings Plus IV will have talismans (achievements) from the first public release. There's also two new object types - moving background objects (harmless animations, but they move instead of staying in one place), and single-use traps (like normal traps, but they only work once); one graphic set also features splat pads and antisplat pads which existed in Cheapo (and thus in some converted-from-Cheapo graphic sets) but have not previously existed in any made-for-NeoLemmix graphic sets.
Like in LPO, time limits will be fairly rare - I did a count, and out of the 80 levels, only 9 levels have time limits (with 1 further level not having a time limit, but having a talisman for beating it in under a certain time). Two of these have time limits so high that they're negligable; it's because they're iterations of the once-per-rank level, and the time limit is less in each iteration.
A
preview video has been uploaded.
The public demo of Lemmings Plus IV has been released:
Demo Download LinkAttached images: Smooth 1 and Twisted 1, the first two levels to be revealed.