Author Topic: CustLemm Level List Game  (Read 256312 times)

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JM

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Re: CustLemm Level List Game
« Reply #1635 on: January 11, 2006, 11:06:28 AM »
That level took me months to figure out. My solution was the same as yours Leviathan. Basically the only levels I haven't passed are 7,8 and 10. I might try and pass the 3 of them later.

MC Marshy

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Re: CustLemm Level List Game
« Reply #1636 on: January 11, 2006, 10:05:15 PM »
Most of the levels in Hubbart's levelpaks seem quite straightforward. Haven't really passed all the levels in this pack as I'm too busy but expect my 4th levelpak to be better than my first 3 packs  :P

Jazzem

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Re: CustLemm Level List Game
« Reply #1637 on: January 11, 2006, 10:24:08 PM »

Hubbart3 - Level 7: Lemming Chemistry
 
Number of Lemmings: 80
Save: 98%
Release Rate: 1
Time: 2 minutes
Skills: 1 climber,
 
Good: A nice use of the crystal graphics to create some effective, imaginitive scenery. It's a fairly challenging level too, and will require some investigation.
 
Bad: The hidden trap is implemented very badly, and punishes the player for doing no wrong. The time limit is also ridiculous, and it makes it impossible to complete without several tries.

Offline namida

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Re: CustLemm Level List Game
« Reply #1638 on: January 12, 2006, 12:59:09 AM »
Quote from: JM link=1114567084/825#835 date=1128813984
Bad: Time limit is far too long, It can take just 3-4 minutes to finish the level

I've noticed that time limits are a repeated complaint about my levels. I often only put a restrictive time limit if that was part of the challenge. A lot of my levels aren't meant to have restrictive time limits, and The Warp Room is one of those.
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)

Offline Shvegait

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Re: CustLemm Level List Game
« Reply #1639 on: January 12, 2006, 05:33:57 AM »
Quote from: Sunrise (not logged in)(Guest) link=1114567084/1635#1638 date=1137027549
Quote from: JM link=1114567084/825#835 date=1128813984
Bad: Time limit is far too long, It can take just 3-4 minutes to finish the level

I've noticed that time limits are a repeated complaint about my levels. I often only put a restrictive time limit if that was part of the challenge. A lot of my levels aren't meant to have restrictive time limits, and The Warp Room is one of those.

Don't worry about it. People seemed to be in a "I can't think of anything bad about the level so I'll just complain about the time limit" mode at that time. It had very little to do with your levels in particular.

Offline Proxima

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Re: CustLemm Level List Game
« Reply #1640 on: January 12, 2006, 01:28:30 PM »
Very much agreed; of course sometimes you want a particular time limit to force the player to think a bit harder about how to do the level, but if not then I don't think it makes any difference what you choose. It certainly doesn't make it a worse level.

JM

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Re: CustLemm Level List Game
« Reply #1641 on: January 12, 2006, 01:43:43 PM »
If you had a level called "Just three minutes" and you only needed 1 or 2 minutes to complete the level then you could complain about the time limit.

Offline LemSteven

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Re: CustLemm Level List Game
« Reply #1642 on: January 12, 2006, 06:31:32 PM »
Quote from: Sunrise (not logged in)(Guest) link=1114567084/1635#1638 date=1137027549
I've noticed that time limits are a repeated complaint about my levels. I often only put a restrictive time limit if that was part of the challenge. A lot of my levels aren't meant to have restrictive time limits, and The Warp Room is one of those.
[smiley=agree.gif]A lot of levels in Lemmings provide more time than you need, and this is often a good thing. &#A0;I would only complain about an excessive time limit if, for example, you had 8 minutes to beat a 30-second level, or something ridiculous like that.

Quote
If you had a level called "Just three minutes" and you only needed 1 or 2 minutes to complete the level then you could complain about the time limit.
Another good point. &#A0;I notice this whenever I play "The Fast Food Kitchen." &#A0;The level is beatable in under two minutes, plus I actually beat it once without even multitasking.

JM

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Re: CustLemm Level List Game
« Reply #1643 on: January 12, 2006, 08:19:50 PM »
Yep that's the good point. There was a level that we reviewed and the title was "Just three minutes" and we only needed two minutes to pass the level.

Has anyone passed the last 3 levels of the levelpak then?

JM

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Re: CustLemm Level List Game
« Reply #1644 on: January 13, 2006, 06:25:12 PM »
That trap on Level 7 was sure poorly placed. Apparently there was a route where I saved 100%. Possibly was a backroute. The only level I haven't passed now is Level 10. Now I can review Level 8.


Hubbart3 - Level 8: Welcome to the machine again

Number of Lemmings: 80
Save: 95%
Time: 3 minutes
Release Rate: 1
Skills: 1 climber,1 blocker,7 builders,1 basher,3 diggers

Good: A harder version of the original "Welcome to the machine". The traps have been implemented nicely and the level is quite difficult to pass.

Bad: This level should have been the last in the pack. All the other levels in the pack are very straightforward.

Jazzem

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Re: CustLemm Level List Game
« Reply #1645 on: January 13, 2006, 09:10:32 PM »

Hubbart3 - Level 9: Storm and Thunder
 
Number of Lemmings: 80
Save: 92%
Time: 2 minutes
Release Rate: 1
Skills: 3 blockers,3 builders, 2 miners
 
Good: Another example of Hubbart's jaw dropping skill when it comes to level aesthetics. It's a fairly fun level too, and the strict save limit is something to abide by.
 
Bad: Very easy, especially for the ninth level. It's also a little bit of a wasted oppurtunity, I feel it would have been better to somehow involve the cloud in the solution, rather then restrict it to the rain.

Conway

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Re: CustLemm Level List Game
« Reply #1646 on: January 13, 2006, 09:57:59 PM »
Did anyone notice that in level 9, you can simply use the compression method? Just make lem1 build a few steps, block, and block lem 2 when he turns around. Then RR-99 and mine under lem1.

I have no idea what the intended solution is.

Offline ccexplore

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Re: CustLemm Level List Game
« Reply #1647 on: January 13, 2006, 11:36:09 PM »
Quote from: LemSteven link=1114567084/1635#1642 date=1137090692
Another good point. &#A0;I notice this whenever I play "The Fast Food Kitchen." &#A0;The level is beatable in under two minutes, plus I acutally beat it once without even multitasking.
That might be a side effect of the speed difference between the PC and Amiga version.  I haven't tried the Amiga version for that level, but given that certain PC and Mac solutions for Just a Minute Part II times out on the Amiga version, the same is likely true for the Fast Food Kitchen as well.

JM

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Re: CustLemm Level List Game
« Reply #1648 on: January 14, 2006, 10:29:40 AM »
I beat Level 9 a lot of times. It really is too easy to be the ninth level. So what pack should be reviewed next then after Level 10 is reviewed?

We could do one of Christo Marquez's levelpaks (CRISFN01-15),one of Paris's levelpacks (PACPACK1-2),another one of Shvegait's packs,Anatol's levelpak,Another one of Dragonslover's packs or maybe another levelpak from another author.

I haven't been Level 10 yet but has anyone else done it?

Leviathan

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Re: CustLemm Level List Game
« Reply #1649 on: January 14, 2006, 11:16:29 AM »
I've beaten level 10 with a large amount of ease...I'm sure you can beat it too :P
I don't have time ro review now,I might do it later today if no-one else reviews before I do :)