Author Topic: [BUG] [EDITOR] Keep screen position when changing level size  (Read 1884 times)

0 Members and 1 Guest are viewing this topic.

Offline Nepster

  • Posts: 1829
    • View Profile
[BUG] [EDITOR] Keep screen position when changing level size
« on: February 16, 2016, 10:18:40 PM »
Status: Fixed for next update.



As we just had some great improvements of the editor, I can continue with some less important suggestions: ;)

Currently whenever you change the size of the level, the screen jumps to position (0, 0). It would be much more natural to keep the current screen position, respectively use the best approximation thereof if the current position would show something no longer in the level.
« Last Edit: February 18, 2016, 11:40:38 PM by namida »

Offline namida

  • Administrator
  • Posts: 12403
    • View Profile
    • NeoLemmix Website
Re: [BUG] [EDITOR] Keep screen position when changing level size
« Reply #1 on: February 17, 2016, 02:00:25 AM »
Reclassified this as a bug, since that's probably more accurate. Anyway, while I've noticed this, it never bothered me enough that I remembered about it when working on the editor. Now that I know it actually is bothering someone - and have a topic here to remind me - it'll probably be fixed next time I'm working on the editor.
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)

Offline namida

  • Administrator
  • Posts: 12403
    • View Profile
    • NeoLemmix Website
Re: [BUG] [EDITOR] Keep screen position when changing level size
« Reply #2 on: February 18, 2016, 11:40:20 PM »
Fixed for next update. :)
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)