Welcome to our testing thread for what might become a new skill for NeoLemmix some time in the future: Ghosts! A pre-placed ghost lemming What is a ghost?- Ghosts walk past any kind of object: Fire, water, and traps as well as buttons, teleporters, updrafts, pickup skills - and exits. Ghosts therefore can't be saved, but they can help you save other lemmings, since they can be assigned skills like regular lemmings.
- Other lemmings are afraid of ghosts and therefore turn around and walk into the opposite direction whenever they meet one.
How can I make a Lemming a ghost?- Currently, ghosts can only be pre-assigned to a lemming, meaning they are either pre-placed in the level, or they come out of hatches that only release ghosts. Therefore, some regard ghosts as a type of lemming, like zombie; others regard it as a skill, just like climbers and floaters can be pre-assigned to lemmings. The eventual goal of this thread is to introduce ghosts as a skill, to make them more flexible in their applicability.
- The gimmick "ghost on death" allows to turn a lemming into a ghost by killing him, for example with a bomber or stoner, or by having him splat or drown in water. Since the ghost spawns in exactly the same spot the lemming died, you cannot create a ghost by having a lemming fall into the abyss at the bottom of a level. The "ghost on death" gimmick is the closest thing we currently have to making Ghost an assignable skill.
How can I play ghost levels?Ghosts were created by namida and are only available in an older version of NeoLemmix, 1.43. Everything you need to use that version (player, editor, as well as all styles available at the time) is attached to this post.
Please use the styles from this zip-file here in this post, because especially the Lemmings 2: The Tribes and Lemmings 3 graphic sets require these specific versions in order to work in NL 1.43. The download on the NeoLemmix homepage doesn't contain all of them.
Why were ghosts removed?Ghosts were only around a couple of months, and only namida and GigaLem made use of them during this short period of time. In this thread, we want to explore the potential of this skill. If there are enough ideas for them, thus creating sufficient interest and demand, hopefully ghosts can be reintroduced into the New Formats version of NeoLemmix some time in the future!
Got an idea for some levels involving ghosts? Download the NeoLemmix 1.43 player, editor, and styles from this post, and upload your level here! Everyone is welcome to contribute! As examples, I'm going to show you some select levels from a pack I created for NeoLemmix 1.43, "Lemmicks - Lemmings with Gimmicks!". All of them are also attached for you to play!
In your hands I commit my Lems - featuring a pre-placed ghost
For the greater good - this one involves the "ghost on death" gimmick
Give up the ghost - here ghosts come out of one of the two hatches
And here, some demonstrations of what ghosts can do:A ghost walking through fireA ghost floater falling through a flame trapA ghost walking through water. If this weren't steel at the bottom, the ghost could even mine or dig here!A ghost walking past the exit. No need to build over it! The type of object really doesn't matter - ghosts will walk past all of them. Since therefore, interactions with slowfreeze or radiation aren't possible anyway, nothing gets lost if we bring ghosts to New Formats! A ghost climber. Ghosts can be assigned skills like any other lemming can.Intimidation. Other lemmings are afraid of ghosts. Here, this is used to compress them.Even zombies are afraid of ghosts! Since ghosts cannot enter exits, once they've done their duty, they are more expendable than other lemmings. You have a bomber and still need to save everyone? That doesn't mean this bomber is a red herring-skill!
Here, the ghost is used to blow up the ground under a trap trigger. Of course, the ghost himself could also walk past the trap safely.