At this point, the target date for V12.8.0 stable is 15th or 16th of February.The Release Candidate build for V12.8.0 is now here.
- Window position dot appears even outside of CPM
Download V12.8.0-RC3:
https://www.neolemmix.com/download.php?id=386This download does not include any copy of the editor. Please use the stable editor version for now. If levels refuse to open in it, first try running them through Cleanse Levels using V12.8.0 (F8 on title screen of a pack).
This download only includes the Orig and OhNo styles, plus "default", "xmas" and "special". You can use the in-game Style Manager (in the Settings) to download other styles, or you can download styles manually:
- All styles:
https://www.neolemmix.com/download.php?id=387 (Updated 15th Feb 2020)- Any individual style: https://www.neolemmix.com/styles/12.8/XXXXXXXX.zip (replace XXXXXXXX with the style's name, eg:
https://www.neolemmix.com/styles/12.8/orig_fire.zip for orig_fire)
As always, it is recommended you install the RC build to a new folder, rather than trying to use it in the same folder as your existing version of NeoLemmix.
If you have a custom hotkey setup you'd like to keep, run the new version once, then copy settings/hotkeys.ini across from your V12.7.X folder. Please note that in this case, you will need to manually add keys (if desired) for the new "Projection Shadow" and "Skill Projection Shadow" features.
A release candidate build could be thought of as a pre-release version of an upcoming release. The idea is that except for bugfixes, or issues that were specifically noted as "should be tested during the RC phase before deciding", there won't be changes between it and the stable version, and thus it can be used to start updating content, as well as for ironing out last-minute bugs. Content specifically targetting it should not be released, though styles targetting it can be submitted for the next styles download.
FEATURES
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- A high-resolution mode has been added. This is purely visual, and physics remain low-resolution.
- Online features have been restored, including a style manager to allow manually downloading styles.
- Added new hotkeys:
> "Skip to highlight lemming state change" (a sub-option of "Special skip") - skips forward until highlit lemming dies, becomes a zombie, or changes to performing a different action than his current one
> "Projection" - shows a shadow of the selected lemming's movement over the next 15 seconds
> "Skill Projection" - shows a shadow of the selected lemming's movement over the next 15 seconds, if the selected skill were first assigned to him
- Improved fall distance ruler. Now contains three zones at the top - green (safe to fall from), orange (safe for a climber to hit his head on), and red (not safe even for head-hitting climber).
- Hotkey menu has options to reset to the default configurations.
PHYSICS
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- Gameplay no longer terminates when time runs out; instead, lemmings just freeze (instead of exiting) when they reach an exit.
- Levels providing infinite cloners is now forbidden (it will become 99 cloners in-game). All other skills can still be given infinite uses.
FORMATS
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- "PANEL" keyword is no longer required in packs' info.nxmi files; if panel graphics exist, they'll be used.
- Styles can now define their own piece / style name aliases. The global ones are just those of the "default" style.
- Added the ability for lemming sprites to define colors as being alternate shades of each other, for recoloring purposes (both spriteset recoloring and situational recoloring respect this).
STYLES
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- The Blocker and Digger have modifications to their sprites to more clearly show which way they're facing.
- There have been tweaks to almost all lemming sprites in the Xmas style.
- Unofficial pieces in the "special" style have been moved to their own styles. Aliases for this have been set up.
- One-way arrow colors have been changed in a few of the official styles.
BUGFIXES
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- The "Hold" checkbox in the hotkey editor was not correctly checked (or unchecked, as applicable) when editing an existing key.
> Improvements and fixes to high-resolution lemming sprites.
> If a pack provides low-res but not high-res custom skill panel graphics, NeoLemmix will upscale instead of falling back to default.
> Implemented a high-res cursor.
> Fixed bug: Coloring of lemming count doesn't take into account saved lemmings correctly.
> Fixed bug: NeoLemmix crashes with divide-by-zero error if zoom is set to 1x and High-Res is enabled.
> New style added: bulletride_thorn
> Projection shadows removed for now.
> Reverted to previous style fall distance ruler, just with added distance for climber. It also has an additional mark for the purpose of dealing with this bug: https://www.lemmingsforums.net/index.php?topic=4637.0
> In clear physics mode, the initial pin position for entrances is shown.
> Fixed issues with Zoom settings in high-resolution
> Fixed a bug which may cause error messages or even crashes when update check is enabled No change to existing content is
required. However, if you have custom lemming sprites, you may want to update them to reflect the recent changes to the Blocker and Digger sprites. You may also, if you have any custom styles, wish to create high-resolution graphics for them - but this is completely optional.
Please report any bugs you find! This update should not break any existing content (at least that I can think of), so if something does break, assume it's a bug and report it rather than trying to update your content to work around it. (This is, of course, assuming the content in question works fine on V12.7.X - there was a lot of potential breakage from V12.6.X to V12.7.X.)