A compilation list of ideas/possible considerations:The new official levelpack conversions - it seems like there's enough interest in keeping these a part of NeoLemmix, for various reasons.
I am, of course, still very happy to continue with the process of converting and maintaining these. It's best if
Proxima's challenge-approved packs serve this purpose.
An option to hotkey Skill Shadows - whilst the implementation or not of a Skill Shadow option has still yet to be decided upon (and, of course,
how it's implemented), I'd probably suggest from the content of the discussion that Permanently-Enabled or Hotkey-Controlled are the two options that would provide the most all-round satisfaction. It seems that nobody is up for the idea of an option to disable them altogether.
An improved/updated menu screen - seems fairly popular. Subject to consensus/discussion of possible ideas, this one might be a good one to include in 12.10 since it's cosmetic.
An option to have different backgrounds for menu/level preview screens - this one also seems like a popular enough idea and would tie in well with the above.
Full statistics records/talisman info/etc included in F2 level select menu - This would be a great way to keep track of individual records, and could even form the basis for sharing/updating general records in the future as well. Note that
this post also contains ideas of how this could be implemented, particularly for talisman info (which would then remove the need for an F4 talisman screen/menu item).
Level-pack downloader - I imagine this would be implemented in a similar way to the styles downloader, and would make it remarkably easy to download/update packs, for both player and creator. It could also be useful for ensuring that players always get everything they need for a pack with one click. It's just a seed of an idea at the moment, but could be developed into something workable.
I think that's it! It's been very useful compiling this list as I tend to come back to these ideas quite a lot, one way or another!
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Regarding the jingles - I personally don't use them, but if a player has the post-level jingle enabled anyway, it makes sense that pack creators have the option to override the default jingle with their own, in the same way as any other sound.