Alright, it's taken me a while to get around to it, but I'm planning to start adding support for this to the
NeoLemmix Editor very soon. Main thing I'm waiting for is for people to report any known issues with standard Lemmini - best to have the basics sorted before moving on to the advanced stuff. I've already done some basic looking through the code to see where I might have to change things to add SuperLemmini support.
Tsyu, if you're around - are *all* new features relevant to level designing documented in the Level Format file included with the current version? I notice that some level names have slashes added in them - what purpose does this serve, and is it required?
I've started on implementing SuperLemmini features - at the moment, it can load
(but not yet save) and save XPosCenter rather than XPos, seconds-based time limits (NeoLemmix also uses these so it was a very easy thing to add), and variable widths (
though it still can't edit the last one, it's stuck with what the level's set to when it loads - obviously I plan to change that it can now).
I'm a bit wary of adding certain features - for example, the fake terrain pieces. Outside of maybe the odd gimmicky situation, these really serve no purpose other than to be annoying... :/
EDIT: Marking objects as invisible does not work. I tried a couple of other values just in case the one you'd documented was wrong. In the case of the terrain pieces, you've documented the flags wrong, but they do all work once the correct values are used - but it seems that invisible objects don't. (I even checked SuperLemmini's source code in case that helped work out how to set it, but it appears that the documented way is correct, and it just simply doesn't work.)
EDIT: Alright, here we go. Doesn't quite support 100% of features yet, but it supports most of them.
Download here. Let me know if you find any issues.
Please remember, this editor is not an official part of SuperLemmini, so any requests / comments / bugreports for it should go in the NeoLemmix topic, even if they relate to SuperLemmini features.