Author Topic: Lemmings Plus DOS Project (third and final demo now available!)  (Read 52799 times)

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Offline Minim

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Re: Lemmings Plus DOS Project (official 10-level demo available!)
« Reply #165 on: October 26, 2009, 04:29:36 PM »
Giga: I've said this before and I'll say it again. ><img src=" title="Angry" class="smiley" /> This project is not about planning level ideas. I suppose you never knew where Lemmings plus comes from. It was a game that already exists as a bonus pack (Or is it? I don't know) for Cheapo lemmings, and the only person who knows about these levels is namida. If you want to think of a new level go and start a new topic.

namida: I've downloaded your 3 latest levels (I don't usually do this but whatever, it's a new challenge for me!). I'll PM you for my responses to each level.
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Offline namida

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Re: Lemmings Plus DOS Project (official 10-level demo available!)
« Reply #166 on: October 26, 2009, 07:32:18 PM »
Giga: This topic is about *my* levels that come from *my* ideas, not another place for you to demand people do things you want them to. Grow up; everyone's seriously starting to get sick of you.

Not to mention how the hell can you have that skillset? You only have 8 skills - clearly, all you've thought of is "that number sequence would look cool", not how they'd actually apply - look again and you'll see you've given quantities for 9 skills. What, are we meant to only be able to use the nuke once?
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Offline Dullstar

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Re: Lemmings Plus DOS Project (official 10-level demo available!)
« Reply #167 on: October 27, 2009, 03:23:58 AM »
Is #1 or #9 the release rate?  Either way, wrong topic.

Namida, about the 20 builders to avoid the timed bombing, I'll have to go back and check.  I could have sworn there was only one or two.  :P

Offline Dullstar

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Re: Lemmings Plus DOS Project (official 10-level demo available!)
« Reply #168 on: October 27, 2009, 03:28:48 AM »
By the way, Giga, if you want to design levels or suggest ideas, there's a fangame that is taking community submissions (I've submitted 26/120-160 levels, but of course, the levels contained in the 120-160 levels will be voted upon and stuff.

http://www.lemmingsforums.com/index.php?topic=17

Offline namida

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Re: Lemmings Plus DOS Project (official 10-level demo available!)
« Reply #169 on: October 27, 2009, 03:59:28 AM »
Namida, about the 20 builders to avoid the timed bombing, I'll have to go back and check.  I could have sworn there was only one or two.  :P

20 builders, 10 of everything else.
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Offline Minim

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Re: Lemmings Plus DOS Project (official 10-level demo available!)
« Reply #170 on: October 27, 2009, 06:06:57 AM »
Not to mention how the hell can you have that skillset? You only have 8 skills - clearly, all you've thought of is "that number sequence would look cool", not how they'd actually apply - look again and you'll see you've given quantities for 9 skills. What, are we meant to only be able to use the nuke once?

The skillset would be perfect for 3D lemmings :P

Namida, about the 20 builders to avoid the timed bombing, I'll have to go back and check.  I could have sworn there was only one or two.  :P

20 builders, 10 of everything else.

Which level is this? The three latest levels I downloaded doesn't have 20 builders.
Level Solving Contest creator. Anybody bored and looking for a different challenge? Try these levels!

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Offline namida

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Re: Lemmings Plus DOS Project (official 10-level demo available!)
« Reply #171 on: October 27, 2009, 06:41:04 AM »
"Get up, up, up!" from the 2nd demo. There's no single level file because it hasn't been changed since the demo release.

Also note that another backroute-removing change has been made to Eye of the Lemming. However, a redownload isn't really nessecary, the change just reduces the number of blockers from 5 to 1.

So for the 2nd demo, the changes since the original release of it:
Backdraft: Builder removed. It is no longer possible to bomb through the wall, it is no longer possible to dig and bash under it. (Downloading new version on the previous page is reccomended.) The difficulty rank is also changed, it is now Danger rather than Wimpy.
Eye of the Lemming: 10 lemmings instead of 2 (still requires 100%). 1 blocker instead of 5.
All other levels are the same as before.
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Offline Dullstar

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Re: Lemmings Plus DOS Project (official 10-level demo available!)
« Reply #172 on: October 28, 2009, 08:53:55 PM »
Timed bombing???  On Get Up, up, up?  My replay for that one was just an entertaining way to do it.  :XD:

The timed bomber level was Backdraft.  I didn't intend to bomb through the wall, actually, my first idea was to send three lemmings over the wall and make a hole to block the third one so it turns around.  This theretically should turn around the third lemming.  This solution will no longer work though, as there is no longer a builder.  Wait - did that level have blockers or not?  I may have overlooked something.

Offline namida

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Re: Lemmings Plus DOS Project (official 10-level demo available!)
« Reply #173 on: November 01, 2009, 01:51:14 AM »
Timed bombing???  On Get Up, up, up?  My replay for that one was just an entertaining way to do it.  :XD:

The timed bomber level was Backdraft.  I didn't intend to bomb through the wall, actually, my first idea was to send three lemmings over the wall and make a hole to block the third one so it turns around.  This theretically should turn around the third lemming.  This solution will no longer work though, as there is no longer a builder.  Wait - did that level have blockers or not?  I may have overlooked something.

No, no blockers. You have 5 climbers, 5 bombers, 2 bashers, 1 digger.

Quote from: Spoilers
And indeed, using three bombers is the key to turning the climber around. Actually, two turn him around, the third is so that you can get the lemmings out of the pit. There's a reason why it's moved to Danger now that the builder was removed, you know! (Actually, it'd probably fit better in PSYCHO... but there again, so would Die The Death Of The Damned and that one's staying in Danger).
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Offline namida

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Re: Lemmings Plus DOS Project (official 10-level demo available!)
« Reply #174 on: November 01, 2009, 02:11:36 AM »
Here's another one that, while not hard, might be fun for challenges.

To start off with... I've managed it in both one-lemming-only and one-skill-per-lemming, 1 minute, RR99 (not that that even makes a difference =P) and one-of-each-skill. 100% is possible. Minimum skills 5, minimum skills with maximum % is 8.

EDIT: Improved 100% fewest skills run to 7 skills. This route's a lot easier to execute, too.

Download removed.
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Offline Dullstar

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Re: Lemmings Plus DOS Project (official 10-level demo available!)
« Reply #175 on: November 01, 2009, 02:20:29 AM »
Don't see a download link.   :P

Offline namida

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Re: Lemmings Plus DOS Project (official 10-level demo available!)
« Reply #176 on: November 01, 2009, 02:56:54 AM »
o_O
Uhh...
I do! =P
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Offline namida

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Re: Lemmings Plus DOS Project (official 10-level demo available!)
« Reply #177 on: November 01, 2009, 04:42:49 AM »
I also came up with an excellent idea for a harder version. But it required a very slight modification to the terrain, so the level's been reuploaded.

Rather than seperately upload the harder version, the changes are:
Time limit: 5 mins instead of 9 mins (shouldn't actually make a difference)
Skills: 2 floaters, 4 builders, 1 basher, 1 miner

No, there's no hidden exit or anything.

BTW, did you have any luck on "This Is..." or the last 4 levels of the second demo?
My Lemmings projects
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Offline Clam

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Re: Lemmings Plus DOS Project (official 10-level demo available!)
« Reply #178 on: November 01, 2009, 05:28:29 AM »
Minimum skills 5, minimum skills with maximum % is 8.

EDIT: Improved 100% fewest skills run to 7 skills. This route's a lot easier to execute, too.

I got 100% with 6 skills.

Offline Dullstar

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Re: Lemmings Plus DOS Project (official 10-level demo available!)
« Reply #179 on: November 01, 2009, 11:27:00 PM »
I also came up with an excellent idea for a harder version. But it required a very slight modification to the terrain, so the level's been reuploaded.

Rather than seperately upload the harder version, the changes are:
Time limit: 5 mins instead of 9 mins (shouldn't actually make a difference)
Skills: 2 floaters, 4 builders, 1 basher, 1 miner

No, there's no hidden exit or anything.

BTW, did you have any luck on "This Is..." or the last 4 levels of the second demo?

Okay, then why did you not upload it?  And why did you say you would reupload it,, then didn't?  I am confused.