Gyps Isles:I was hoping there would be a more elegant way of releasing the blockers on this level but it seems like not. What do you think of this level (with backroutes fixed if that's a possibility) yay or nay?
Patience, Young Grasshopper:Here are my unnecessarily detailed thoughts on this level:
Given that it is by Yawg and in his 5th pack it seems like it should be a difficult level. But with the comments like this;
http://www.lemmingsforums.com/index.php?topic=8.msg3972#msg3972 there is very little to go on.
I like the design and layout of this level a lot but the backroute problem is obviously a serious issue. I really wish I knew the intended solution because Yawg's created some really ingenious designs in levels like Duality, Serendipity and Mass Lemicide. For the longest time I couldn't even hazard a guess as to what an intended solution might be. But I think I may have hit upon something that's
maybe close to it.
The most puzzling thing is undoubtedly the save requirement. Besides being unusually low (less than 50%) 18 seems like a specific number, not just a random low number to allow plenty of lemmings to die for leeway or something of that nature. Even if you compress lemmings to send them through the many traps you can save way more than 45%.
There are 8 bombers, now the only place I can see to use them in any obvious manner is to bomb down the middle area right under the hatch. The problem is using walking bombers, so with the given blockers maybe you were supposed to hold in the crowd right above that area then bomb down.
You can also send a small 99RR'd group of lemming through the mashers to let one or two workers go ahead. With Lemmix steel detection you could mine left down below the 10-ton trap. Then have the group that bombed down the middle bash right to that area.
The problem is even this method still saves more than 18. Without trying really hard I think I saved 22-25 lemmings.
Another bizarre idea I had was; sending lemming left across the water, down below. Then using builders on the diagonal gap on the right to extend a basher across those two large bodies of dirt. The problem with this method is there's scarcely enough builders to pull it off, and no way to hold in the crowd (that I've yet found).
A solution which I like is the one Icho T0lot posted on youtube; going left and up over the top. Still, this is a backroute obviously, saving way more than the strange 45%.
https://www.youtube.com/watch?v=l4UEzxu4_mc&list=PLKR1N9oJTTlJc4yCh5nRL0pxylTVeAUBm&index=78I have a bizarre feeling that the intended solution may actually involve sending lemmings all over the place; on top, underneath... maybe through the mashers etc and a lot of multitasking. Even with the low save requirement you still need to hold in the crowd someway. The low lemming count to begin with ensures that to some degree I think.
Hey I know, let's bring ccx on the job
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found what may be close to an intended solution for t3telsa's ROCKY ROAD:
[removing the remaining blocker+bomber might enforce this, no? This was still pretty easy to find, though again, like the majority of the levels in this pack I did not see it right away.