Hm, you're not the first person to report this problem with newer versions. DynaLem had this issue too, but said it went away when he made sure he had the latest version of both NeoCustLemmix and the NeoLemmix Editor - though I'm not sure why this would make a difference as every version (except the ones before this feature was added) implement it in exactly the same way.
I'm going to have to look into this more. If anyone is having this problem, can you let me know:
- What version of NeoLemmix Editor you're using
- What version of NeoCustLemmix (or regular CustLemmix, as the case may be) you're using
- What style of levels you're editing (eg. CustLemmix, NeoCustLemmix - basically, what "game" are you choosing from the editor's menu when making the level)
Some possible fixes:
- Though I don't see why this would matter, DynaLem said the problem went away for him when he updated to the latest version of both
- Make sure you have NeoCustLemmix if testing a NeoLemmix level, and regular CustLemmix if testing a standard Lemmix level
- Try running the editor as an Administrator, or putting it in a folder that doesn't need admin or specific-user priveleges to access
If all else fails, a workaround:
1. Save the level as 0101.lvl
2. Boot NeoCustLemmix directly
3. On the title screen, press F3 to go into the settings menu, and turn Look For LVL Files on (you only have to do this once, not every time)
4. Play the first level of Step 1, this should be your level you want to test
You can also do this with regular CustLemmix (though the settings menu key is F4 in regular CustLemmix), but only if you're using Orig or CustLemmix style; this is due to the numbering of the graphic sets. (In the recent versions of NeoLemmix, it has a way of determining the graphic set that isn't just dependant on a number.)