I'm just bumping this topic again - since I just revisited the level with the squirrel trap on top of the tree. But it's not just this one which could use a secondary animation: The snakes from Menace could also use one, because new players most likely won't be able to tell the difference between terrain snakes and trap snakes.
For example, the squirrel could have two red eyes peering out of the hole it comes out of, lurking in the dark until a lemming arrives.
And the snake traps could just move their tongues, like a single moving red pixel, since it seems to be sticking out anyway.
I don't know who are the main folks in charge of making secondary animations here - I'm not saying Gronkling should do it himself.
I currently don't have photoshop re-installed yet since I got my new laptop on the weekend (and before that, my version of Photoshop was an ancient one anyway, 7.0
). This ancient version of Photoshop is what I have been using so far for all my modifications. The only animations I've done though are the falling-leaf single use trap from my Autumn tileset (for which I just worked off of namida's Tree tileset trap and painted over it
), and the unlocking bank safe exit from my Money tileset. Neither of these have secondary animations, though, so I don't know how to implement these yet.