I thought I'd revisit this question again but this time focusing on OH NO More Lemmings as I plan on making a YT video on the top 10 hardest levels in this game.
This is assuming you are playing the game on the original Amiga, PS1 or Windows 95 Lemmings (if this was where you played the game).
It doesn't have to be 10 levels, you can suggest more if necessary if you struggled with more than 10 of them.
This could be expanded to a Top 15 or Top 20 if necessary due to the vast amount of difficult levels.
A few things to be clear on:
"Introducing SUPERLEMMING" is allowed eventhough it is technically a sped up level.
The level can be hard for any reason, tight time limit, tough execution....things that wouldn't really be an issue in Neo Lemmix for example.
As with the previous topic, I will bring a short list of my own to the topic.
Please feel free to suggest levels not on this list, any level is fair game (except TAME levels!
)
Crazy 3 - Many Lemming Make Level Work - the timed bombers make this level tedious
Crazy 7 - And Now The End is Near... - was hard on some engines due to sensitive steel mechanics.
Crazy 8 - KEEP ON TRUCKING - the skillset was rather tight in this level and the diamonds near the end were awkward.
Crazy 10 - ROCKY VI - required very precise builder placement and tight execution
Crazy 16 - Across The Gap - 100% requirement and hard to contain the lemmings.
Crazy 17 - Digging for Victory - Time Limit made this tough.
Crazy 20 - Ice Ice Lemming - can be scary for some players and is an execution nightmare.
Wild 2 - Lemming Hotel - Struggled with this one for some reason, it's hard to time everything right on this.
Wild 3 - Lemming Rhythms - Time Limit is tight on this and the solution is tricky.
Wild 4 - Meeting Adjourned - 100% requirement and hard to contain the Lemmings and then release them.
Wild 13 - ONWARD AND UPWARDS - Hardest time crunch in the game hands down!
Wild 16 - Take Care Sweetie - Hard to figure out
Wicked 2 - Introducing SuperLemming - yeah, just too fast!
Wicked 7 - Last Lemming To Lemming Central - tricky puzzle!
Wicked 10 - Temple of Love - so tight on builders!!!
Wicked 11 - ROCKY ROAD - similar to KEEP ON TRUCKING in difficulty
Wicked 16 - Five Alive - a nice level as well as being difficult.
Wicked 17 - Down The Tube - this one was tough and required out of the box thinking.
Wicked 18 - Lots More Where They Come From - the terrain in this level was an absolute nightmare
Wicked 19 - Up, Down or Round and Round - required very on the edge builder placement and the hidden trap was awful. Kind of like Livin on the Edge meets Compression Method.
Havoc 4 - The Race Against Cliches - very intimidating for less experienced players.
Havoc 5 - There's Madness in the Method - This one took me 50 tries to get right in PS1 version, it's a hell of a execution to pull off.
Havoc 8 - Lemming About Town - A tough to work out level as well as being a slight time crunch.
Havoc 11 - Welcome to the Party Pal - Time crunch and requires perfect execution nearly.
Havoc 12 - It's All A Matter of Timing - Interesting builder puzzle
Havoc 15 - Have an Ice Day - Very tight on skills and long!
Havoc 16 - Scaling the Heights - if you aren't familiar with using Miner tunnels to get up a level then this is a roadblock.
Havoc 17 - Where Lemmings Dare - the traps around the exit are hidden and very off putting
Havoc 18 - Lemmings in a Situation - very similar to Temple of Love
Havoc 19 - Looks A Bit Nippy Out There - similar to Scaling the Heights
Havoc 20 - Look Before you Leap - Very harsh bomber timing level.