Maybe I'll complete my roadblock list a little more because I realized that there are official levels that I haven't even passed yet! These games I've played for my first time this year except Lemmings Revolution which I played as kid as well as L1 and ONML, so these aren't super roadblocks (like in my L1 and ONML list), and they didn't stump me more than two days (except Lemmings Revolution levels).
Xmas & Holiday Lemmings (DOS):
Hail 5: Get the Point? The only christmas level which stumped me really. I had to think this over a night and I ended up with a solution in which I builded from the ice peak and turned the builder with a blocker and then released the blocker with digger or something..
Genesis/Megadrive levels (played in Lemmix):
Taxing 2: Temporary peace - The first Genesis level I had to try many many times. I used brute-forceish pixel perfect execution strategy and didn't notice the wood sticks above the entrance..
Sunsoft 24: Out, away from the tune - Like geoo, at first I overlooked bashing the third note.
Lemmings 2 (DOS):
After getting used to the gameplay I golded all the levels in about 4 days except...
Sports 10: Take up Archery - What the...?! My best solution for this gives me silver. I still haven't golded this, I always get frustrated with this most annoying Lemmings level ever.
Lol I have to nail this level someday myself!
Other Lemmings 2 levels which I had to think longer were
Highland 4: A mere stone's throw and
Sports 7: The Sun Sign Selection. They were strange for me, too.
Lemmings 3 (DOS):
Classic 4 - This was a tough puzzle for me when I was just getting used to the gameplay.
Classic 24 - Executing the solution and time limit caused me some difficulties.
Egypt 22 - I don't know why this took also a while to solve.
Shadow 18 - The grenade level.
For me the biggest roadblock in L3 since I played both Classic and Egypt tribes through before passing this.
Lemmings Revolution:
12-5: No clues... hee hee hee! - I beated this level using reset a bomber glitch for getting access to the laser gate. I thought that the level had some kind of a mistake like "'Tanks' a Lot" in the older patch.
12-14: It's Going to Take Time - A massive level with lots of multitasking.
I still haven't beated two Revolution levels, they are:
12-9: Turn on! Tune in! Switch on! and
12-11: My finest moment - Seriously, I have to try those again some time.