oh boy! You’re going to work on Lemmix again?
happy happy joy joy.
I can’t help with the programming, but I can help with brainstorming. There are a number of people here who can however do some program wizardry
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a few ideas for the program:
have music and or sounds toggable in the tester/player.
fast forward is a little too fast. Either slow it down or make 2 FF’s (two different speeds)
[To go into more detail; FF actually seems buggy to me. It will go at a certain speed then suddenly speed up faster. Then sometimes not.]
Have an option that you can use the player/tester in a windowed mode, or non-full screen.
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the following are things which are about the game itself which I don’t know if you can change or not; (in order of relative importance/assumed do-ability).
directional selection
highlight selected lemming under cursor. (This comes in handy when your selecting from a cluttered group. Even with the message in the corner it can still be annoying).
Fix the way trigger areas work.
Make their positions accurate to the object.
Be able to have more than the current amount. Whatever that is if you try to put more objects on then that they don’t work.
Change the way they have to be aligned to the grid. That’s really annoying.
Steel is the same way.
fix all the steel glitches.
Add steel to the Bubble terrain set. I wouldn’t care if we just copied the steel artwork from rock or brick. They look close enough. (Ones like Crystal or ice would be out of place but I don’t think rock looks too bad. Or maybe pillar)
Somewhere down the road, I have all kinds of ideas for totally new features to add to the game. As do some others here.
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I enjoy using your program btw.
Even if none of those things are possible I'd like to write it down somewhere for reference.