​Alright, I have finished this playthrough!
As I have never played much of PS3 Lemmings, most of the levels are new to me. As the mechanics of NeoLemmix and PS3 differ, you might occasionally see me ranting about some levels that seem super-easy. A glaring example of this would be Tricky 6 "A nice little puzzle". After seeing how Flopsy did it in his PS3 playthrough, I realized why the level is indeed a puzzle after all.
Overall, you've done a pretty good job recreating the levels. Of course, not everything can be completely possible such as the cloner skill. In the PS3 version, a lemming is immediately cloned when stepped into the cloning machine, and the clone walks in the same direction as the other one who activated it. In NeoLemmix, you just pick up the cloner skill, and can use it any other time you like after picking it up; this causes backroutes.
Another interesting positive change, of course, is that there are no more "candle light" mechanics, minimizing the frustration in the game.
I've only managed to save replays for Taxing 2-10 and Mayhem 1-10. The reason is that, at the time, I didn't have Auto-save replay feature on when doing my video playthrough. You will see how I solved the other levels in the playthrough. Otherwise, if you still need me to make replays for the other levels, let me know.
Favorite levels:
Fun 4 "Give a lem a hand"
Fun 7 "From the Left In Order to Go Right"
Fun 10 "Beam me up Lemmy"
Tricky 2 "A change of direction"
Tricky 4 "Hero Lemming to the Rescue"
Tricky 9 "Down the Hatch"
Tricky 10 "Don't send me up there!"
Taxing 2 "Down and Out"
Mayhem 1 "Lem Does This Lem Does That"
Mayhem 4 "Lemmy Have Another Go"
Mayhem 6 "Plan Ahead Mr. Lem"
The NXP still uses the old version of the entrance/exit in the Dark style and the exit in the Factory style, though.
Tileset suggestion for Factory: The blue block on top of the gears trap can be very misleading as it looks very much like terrain. I would suggest making the blue block of a different color instead; even in the PS3 version the blocks on top of the gears are green.
Also, is it possible if you can have add a green teleporter/receiver pair in the graphic sets? The PS3 version has a red teleporter/receiver pair and a green teleporter/receiver pair in some levels, while in the remakes all the teleporters are all red, which can be confusing (Trial 5 and Fun 7, for example).