EDIT: LEMMINGS PLUS II HAS BEEN RELEASED -
SEE THIS TOPIC!
Lemmings Plus II is a sequel pack to Lemmings Plus DOS Project. It has previously been referred to as "LP5". The use of roman numerals is to distinguish it from the Cheapo pack Lemmings Plus 2 - like LPDOS, LPII will be Lemmix-based.
(If you're looking for Lemmings Plus DOS Project,
click here.)
Lemmings Plus II features 5 difficulty ratings of 20 levels each. Unlike LPDOS, which used Orig mechanics, LPII uses OhNo mechanics. While not completely fixed, some of the more common and insignificant (or even annoying) glitches are fixed - most notably the one-way right miner glitch.
Whereas previous Lemmings Plus entries have pretty much just been massive level packs, Lemmings Plus II brings several new features to the Lemmings Plus series, most notably custom graphic sets. Another significant departure from the previous Lemmings Plus formula is that LPII does not use repeat levels! (There are a few levels which have very close similarities with other levels, but even if you count these as repeats, it would still mean only 5 repeat levels in the entire pack.) Lemmings Plus II also is designed with 100 as the "maximum" number of lemmings (though it's not a true maximum, as there are two levels that exceed it), rather than 80 as in previous Lemmings Plus packs.
So yep. 100 repeat-free levels over 5 ratings, custom graphics sets, and did I mention there's a level where you can nuke 250 lemmings at once if you want?
Difficulty ratings: Nice, Cheeky, Sneaky, Cunning, Genius
Graphic sets:
#0 - Tree
#1 - Purple
#2 - Psychedelic
#3 - Metal
#4 - Desert
Demos
As the full game is now available, the demo links have been removed.SPECIAL LEVELSThere are two types of special levels - Floater Frenzies and gimmick levels. There are four of each, with no more than one of each per rank.
-- Floater Frenzy --
In Floater Frenzy, you're given a small level with four windows, each one close to a fatal fall. Each Floater Frenzy has a different design and the stats may vary slightly, but the concept is the same. Sound like a repetitive task of pausing and clicking each lemming? That's what I thought too, so in Floater Frenzy, pausing is disabled for a pure test of speed and skill! And if it's too easy for you, you're welcome to increase the release rate.
Long-time fans of my levels might also recognize the Floater Frenzy music.
-- Gimmick levels --
In gimmick levels, the game mechanics will be slightly altered, and it's up to you to work out what's out of the ordinary and how to handle an otherwise-ordinary level under these new rules. These are not designed to entirely give you a new game, just to add an extra twist - think along the lines of Superlemming mode. A unique music will play on gimmick levels (it is also different from the Floater Frenzy music).
** All times are in whatever timezone the forum default is. (GMT-6, it would appear?) **
PROGRESS :::::: 99.9% as at 2:00 AM November 30
Graphic Sets - [Worth 25% (5% each)]
VGAGR0 - 100% 5% (Tree)
VGAGR1 - 100% 5% (Purple)
VGAGR2 - 100% 5% (Psychedelic)
VGAGR3 - 100% 5% (Metal)
VGAGR4 - 100% 5% (Desert)
-----------------------
Total 25%
Levels -
Nice - 100% 10% (20/20 levels) [worth 10%]
Cheeky - 100% 15% (20/20 levels) [worth 15%]
Sneaky - 100% 15% (20/20 levels) [worth 15%]
Cunning - 100% 15% (20/20 levels) [worth 15%]
Genius - 100% 20% (20/20 levels) [worth 20%]
-------------------------
Total 75% (100/100 levels)
The completion % of a graphic set is based on a rough estimate.
The completion % of a ranking is based on how many levels are completed and considering all levels to be equal.
For those who are interested, the EXE running the game is based on EricLang's Lemmix player source code and the improvements to it by ccexplore, and further modifications specifically for LPII by myself. The graphics are created primarily using MS Paint (the classic version), with some use of Paint.NET (especially for recoloring from the original sets or each other), and compiled into DOS Lemmings-compatible graphic sets using LemSet (my own creation but it has been publicly released). The levels are created almost entirely with LemEdit (yes, I still haven't moved on to a newer editor; call me weird but I really really like LemEdit's interface); a very small amount of level building has been done in jLevelBuilder but the primary use of jLB is for making the level map images I've been posting here; at times I've also used a hex editor for minor changes (especially to stats). Since working with LVL files is easier than working with DAT files for testing, I don't use LemEdit to put them into DATs, rather I was initially using Mindless's tool (and still do for building the demos) but now wrote a custom app to quickly pack them all up. The sound effects are the ones supplied with the Lemmix source (I believe originally from WinLemm?), the musics are thanks to DragonsLover, converted to IT format using OpenMPT.
Creditsericlang - For the Lemmix engine
ccexplore - For the
modifications to the Lemmix engine source code, and the
documentation on the data formatsVTM - LemEdit
LJLPM -
jLevelBuilderDragonsLover -
ONML DOS midisMyself - Obviously for creating the content and modifications to the Lemmix player; also
LemSet.
Special ThanksAkseli - Finding backroutes, and encouragement
Mobius - Encouragement
The Lemmings forums as a whole - Obviously