Hi. According to Mike Dailly's blog, it turns out there were four designers involved in designing levels for the game. I'm trying to work out who designed what level. While I might get some of these wrong, having a long detailed look at the blog, there are clues that I'm able to spot in designers' behaviours.
* Mike mentioned that he created the special graphics levels. Also, he sometimes like to make titles of levels that give clues for the player and also some recognisable pictures (Anyone fancy inviting him to this month's Level Design Contest?
).
* Gary created the tutorial levels, but beforehand often use just one terrain piece to create the entire level, and are so minimalist that he was told by his boss to decorate them; the only exception is likely to be "Tightrope City" (Strange, decoration for this level must have been forgotten about entirely). They're so recognisable that I usually remove all the terrain after the exit terrrain piece in the .nxlv file to see if I'm correct.
* Scott's levels aren't recognisable pictures but are generally neatly put together, sometimes with some interesting sounding names in the titles.
* Dave might not have created too many levels, but I notice that there's one designer that doesn't fit into any of these categories. These levels are generally long, loose and quite generic with some kind of obvious challenge and usually have all eight skills involved. The time is usually tight as well. I'm guessing this is a connection between the observations and that Dave created these levels.
Out of the 79 levels introduced in the game, (WAFD I think appears twice in the original packs) here are my predictions, hidden in spoiler tags.
This should be a doddle!
If at first you don`t succeed..
POOR WEE CREATURES!
How do I dig up the way?
Just dig!
Only floaters can survive this
Tailor-made for blockers
Now use miners and climbers
You need bashers this time
A task for blockers and bombers
Builders will help you here
One way digging to freedom
Turn around young lemmings!
Tightrope City
Cascade
I have a cunning plan
Perseverance
Izzie Wizzie lemmings get busy
The ascending pillar scenario
Bomboozal
King of the castle
Follow the leader...
Call in the bomb squad
We all fall down
Down, along, up. In that order
Poles Apart
Last one out is a rotten egg!
The Great Lemming Caper
Stepping Stones
All or Nothing
Save Me
The Crankshaft
A Beast of a level
MENACING !!
All the 6`s ........
The Island of the Wicker people
Lost something?
Rainbow Island
Lend a helping hand....
The Prison!
Every Lemming for himself!!!
The Art Gallery
Livin` On The Edge
Upsidedown World
Hunt the Nessy....
What an AWESOME level
Mary Poppins` land
X marks the spot
Walk the web rope
Steel Works
The Boiler Room
It`s hero time!
Curse of the Pharaohs
Pea Soup
The Fast Food Kitchen...
A BeastII of a level
The Steel Mines of Kessel
From The Boundary Line
Watch out, there`s traps about
Heaven can wait (we hope!!!!)
Compression Method 1
Tribute to M.C.Escher
Feel the heat!
Come on over to my place
Take a running jump.....
Triple Trouble
The Crossroads
One way or another
Pillars of Hercules
The Far Side
Just a Minute...
And then there were four....
Time to get up!
With a twist of lemming please
Going up.......
Have a nice day!
Just a Minute (Part Two)
Mind the step.....
Rendezvous at the Mountain