Ok, tested it.
In General:- For some reason now the editor starts always of as a small window for me instead of my previously closed big wiindow/fullscreen. Is there a way that it remembers the size it was closed on again?
This is quite annoying right now. So a fix would be very appreciated.
> Added support for copying/pasting terrain groups between editor instances -
This works for me> Added support for editing (not merely preserving) the direction and speed of moving background objects -
This works for me> Added support for opening levels via command line / drag-and-drop (this also allows configuring Open With with the editor) -
This works for me> Grid status indicator added in lower-right of level area -
It is showing for me> Quantity of normal, zombie and neutral lemmings is now displayed next to the lemming count input box -
It is showing for me> "Snap to grid" option added to menu bar -
It is showing for me> Fixed a bug where backgrounds would sometimes not display correctly -
Haven't noticed the bug yet again, but time will tell. > Fixed a bug where the group / ungroup piece options in the Edit menu were non-functional -
Haven't noticed the bug yet again, but time will tell. > Fixed a bug where trigger areas were shown for object types with no trigger effect -
This works for me> Fixed bugs that caused piece locations to "jump" when selecting them if the grid is enabled -
This works for me. The jump now only occurs when you double-click and not just opon selecting. I think that's good!> Fixed a graphical bug with nine-sliced objects -
Not tested.> Fixed the bug where the color of the Jumper skill count input box doesn't change like the others do based on skill count -
This works for me