Recently I really realized how there’s much less interest in level designing in the Lemmings community than I thought.
I think one of the reasons why is backroutes are everywhere and fixing them is annoying. Lemmings is haunted by this forever. That contest that we had was more of a "Find the intended solution" contest. The last level to have their intended solution found is the winner.
Wow, you really think it in that way? :I I'd guess that backroutes mostly show up in hard levels and when skilled players plays them, not so much in more casual levels. Some people still find it discovering challenge solutions and such rather than ruining levels, backroutes can be harder than intended solutions. I myself haven't done backroute fixing too much because I have only one level pack, but I haven't seen it annoying at all. Seeing other people's solutions for my levels is like getting information about my creations, and it's the part of the fun to see how other people approach differently my levels. Sometimes it happens that someone finds even a better solution that you hadn't ever even thought about for your level!
If you mean our level design contest, our main categories were the amount of first version solvers, the most fun level and the best-looking level. The backroute fixing jam was pure fun after that: Those who wanted, they could spend more time finding different solutions for these few levels in the contest. And in the level jam there is only evaluating the levels in categories like most fun, original and best looking. Backroutes aren't related crucially to that jam at all in my opinion.
I think our community is simply so small that there's so few people interested in level designing. Those long site breaks between forum incarnations of course dropped people out easily. Also, people of the generation of the most hardcore Lemmings fans have probably been already for years in such life periods that they don't have much time for Lemmings anymore.
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So far no one has backrouted any level of the third version of the pack!
You are encouraged to point out about the annoying details in my levels still, so I might think of fixing them. I'm probably going to put this level pack in the Lemmings Level Database soon.
Okay, I think I'm starting to reveal amounts of solvers of my levels.
Level: amount of solvers (amount of intended solution finders)
Sparkle & Glitter: 4 (2)
The Glade of Disbelief: 5 (1)
For Mr. Dodochacalo & Mr. Pieuw: 6 (6)
Winter Solstice: 4 (1)
Feel the Pressure: 4 (2)
Why do you all look so similar?: 4 (0)
In the Core: 4 (0)
Pedantic Lemmings: 4 (2)
Crysilis: 3 (3)
Zygoptera: 1 (1)
I'm especially surprised about Sparkle & Glitter, I really thought that level is clearly the easiest and the worst level in this pack. On the other hand though, Zygoptera seems to be the hardest level as I anticipated.
More revelations maybe to come.