Well
I went ahead and added some steel pieces to the level. Makes the layout a little busier, but it should seal off some stuff.
Also, here are those tutorial type levels I mentioned earlier. I intend to redo some of them (I want to make a new swimmer level using the beach style, for one), and "Climber Shortage," one of the two cloner application levels, needs work - there's a level illustrating the same concept in the NeoLemmix introduction pack that works a lot better. The radiation and slowfreeze objects have also given me a lot of trouble; Frostbite Mountain illustrates slowfreeze, but I can't say I'm a huge fan of the level.
My original goal with these levels was to create a pack at around the fun/tricky difficulty level to allow a little more experimentation with the new skills and objects than the NeoLemmix Introduction Pack does, with the new tutorial levels there mostly for completion's sake, but I have for the time being tabled the project. Any of the tutorial levels that were going to be used with it can be used here; I don't mind, because if I ever decide to go back to the project I made these for, I can always make new ones.
Out of these levels I think the most notable one is "Stacker Ascent," as it shows off something I've seen done with stackers a few times but never thought of trying in levels that called for it until I'd seen it done once. I think "Clone Your Workers" is the best level out of the pack, but there is a similar one in the NeoLemmix Introduction Pack.
The main difference between these levels and the NeoLemmix Introduction Pack is that I've tried to make these similar in feel to the original game's tutorial levels, where the puzzle elements in the level are generally the absolute minimum required to get the point across, whereas a few of the NeoLemmix Introduction Pack levels do take a small amount of thought - not much, mind you, but I like the idea of tutorial levels where you mostly use the skill and see what happens.
If you want to use these (in full or in part), be warned that I didn't finish making levels for objects. I'll create levels for the remaining objects on request (except radiation).
I have some levels that use the lemmings 2 sets and would like to use the lemmings 2 music with them. I know it's possible to do custom music, but since I figure I might not be the only one who wants to use the lemmings 2 music, what should we call the tracks? I currently have them in my music folder under the name l2-[tribenamehere].mod, but I can easily change it since I've only briefly messed with them, so it wouldn't take long to update content to allow a change in the names.
(Or do we want to avoid custom music entirely with this set?)
EDIT TO AVOID DOUBLE POST:
I've added one more level to the tutorial pack. This one should have been there initially, but the level was deleted by mistake about a week or so ago, and so I had to remake it - although I did it in a different style and gave it a different name this time. Since it's just one level, instead of updating the zip, I've just added it on as an extra attachment.