Author Topic: Oh No! More Challenges!  (Read 111661 times)

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Offline Dullstar

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Re: Oh No! More Challenges!
« Reply #315 on: November 10, 2009, 03:24:01 AM »
with a twist of lemmings with
2 floaters,4 builder,1 miner basher and digger

I don't think this is possible. I can't see a way of rescuing the third lemming that comes out.

Uh oh!  Your challenge has been challenged!  ;P

Offline GigaLem

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Re: Oh No! More Challenges!
« Reply #316 on: November 10, 2009, 03:36:36 AM »
with a twist of lemmings with
2 floaters,4 builder,1 miner basher and digger

I don't think this is possible. I can't see a way of rescuing the third lemming that comes out.

Uh oh!  Your challenge has been challenged!  ;P

and 2 climers
LOL
Frist build when the floater hits the ground
then build again when the second floater comes
next make the floaters a athletes
next one digs till he bashes when theres a platfourm is under him
next the other athlete mines in the left derection
last the athlete builds till he falls to land right in the exit when you hear yippe
and thats all
try it

Offline Pooty

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Re: Oh No! More Challenges!
« Reply #317 on: November 10, 2009, 08:24:58 AM »
Hang on, a sudden thought just cropped up. Are you using CustLemm physics? I can see it being possible with those physics, but not the original ones.

Edit: It's possible to beat the original challenge (that is, without the 2 climbers) using CustLemm physics. And you don't need the digger, either.
SEGA Master System version
100% on 110/120 levels (92%). Other levels [Lemmings lost]:
Fun 03 [3], 06 [2], 18 [5]   
Taxing 19 [5], 27 [1], 28 [3]
Tricky 15 [5], 17 [2]
Mayhem 19 [7], 26 [10]

Offline GigaLem

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Re: Oh No! More Challenges!
« Reply #318 on: November 15, 2009, 12:56:45 AM »
Come take look at these replays
on of my favs
turn around young lemmings
used only builders

Offline GigaLem

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Re: Oh No! More Challenges!
« Reply #319 on: November 17, 2009, 01:34:56 AM »
mayhem 23 100%

Offline Dullstar

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Re: Oh No! More Challenges!
« Reply #320 on: November 17, 2009, 03:50:45 AM »
Come take look at these replays
on of my favs
turn around young lemmings
used only builders

I think it's been done before.  But that's alright, that is pretty tough to pull off!

Offline namida

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Re: Oh No! More Challenges!
« Reply #321 on: November 17, 2009, 08:18:52 AM »
mayhem 23 100%
...PLEASE don't tell me that's meant to be new. Mayhem 23 is one of the easier ones to 100%.
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Offline LemSteven

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Re: Oh No! More Challenges!
« Reply #322 on: December 06, 2009, 06:04:44 AM »
Here's some for Lemmings 2 (Because I'm rapidly running out of ideas on the original)  :P

Classic 4:  No climbers, 100%
Polar 10:  No twisters

Offline GigaLem

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Re: Oh No! More Challenges!
« Reply #323 on: December 06, 2009, 04:12:32 PM »
Classic 7- no wall crawl 99%
tip:just go to the right then bash and build have another lemming come as the builder blocks

Offline Dullstar

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Re: Oh No! More Challenges!
« Reply #324 on: December 12, 2009, 04:33:29 PM »
Classic 7- no wall crawl 99%
tip:just go to the right then bash and build have another lemming come as the builder blocks

I don't need to test that to confirm it is not possible.  I just made a quick testing level in Lemmix to test this, and I found that saving 59 out of 60 is only 98 percent.
So I checked with lower numbers, still making it possible to lose just 1 lemming, and it stayed 98%.  So the only percent possible in your challenge is 100% and every 100% solution in Classic 7 known uses the wall crawl.

Offline Proxima

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Re: Oh No! More Challenges!
« Reply #325 on: December 13, 2009, 01:51:20 AM »
I don't need to test that to confirm it is not possible.  I just made a quick testing level in Lemmix to test this, and I found that saving 59 out of 60 is only 98 percent.
So I checked with lower numbers, still making it possible to lose just 1 lemming, and it stayed 98%.

Yes, Lemmings always rounds down. It can lead to some oddities -- for instance if you make a level with 120 lemmings (the max possible on the Mac version, even though no level actually has more than 80) and 1 required, it will show up as "0%". If you save zero, it will say "You needed 0%. You rescued 0%." but you don't get the password for the next level  8)

Offline Clam

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Re: Oh No! More Challenges!
« Reply #326 on: February 04, 2010, 09:01:14 AM »
Finally, a new challenge! :D

For a long time I thought this was impossible, but I just realised that it can be done.

Level: Fun 4 (Now use miners and climbers)
Challenge: Fail the level, without using the nuke, running out of time, or quitting.

Offline Pooty

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Re: Oh No! More Challenges!
« Reply #327 on: February 04, 2010, 12:39:16 PM »
Until I read your post, I thought the same thing. I think I've just worked out what you did, though I might be wrong because I haven't tested it yet. Not being at home has its disadvantages. :P

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Mine the ground beneath a climber, and I think the lemming will go splat (if done correctly).
SEGA Master System version
100% on 110/120 levels (92%). Other levels [Lemmings lost]:
Fun 03 [3], 06 [2], 18 [5]   
Taxing 19 [5], 27 [1], 28 [3]
Tricky 15 [5], 17 [2]
Mayhem 19 [7], 26 [10]

Offline chaos_defrost

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Re: Oh No! More Challenges!
« Reply #328 on: February 04, 2010, 05:42:49 PM »


I'm surprised at the result, there's a one pixel overhang between the miner tunnel and the fall point but the lemming didn't hit it. I guess that's another way to show that "lemmings cross a one pixel gap when falling" thing happens.

Cool.
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Offline Yawg

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Re: Oh No! More Challenges!
« Reply #329 on: February 04, 2010, 11:39:42 PM »
Actually, after a climber hits his head and begins falling, he is displaced one pixel away from the wall. This is a pretty rare trick, but I remember it being used in someone's custom level once; by building a bridge and leaving a 1-pixel gap between the bridge and wall, a lemming could climb the wall past the bridge, hit his head, fall, and land on the bridge.

Pretty nifty  8)
Finally released my 6th level pack! Ten levels intended to push you quite a bit beyond the expectations of Mayhem/Havoc; check 'em out and let me know what you think!

http://camanis.net/lemmings/levelpacks.php?info&pack=174