Cool. If you find any more of this sort of thing, be sure to post it in this thread over here. I found some similarly useless stuff in the original Lemmings levels while playing around in Lemmix.
On ClamSpammer's note in the Lemmings 2 thread, even though I know this was not aimed at me; but I guess I might re-post my Lemmings 2 findings as they are easily overlooked considering the place they were originally posted (
an unrelated thread in the Help section), so it might still be new to some.
(@GuyPerfect: contains spoilers, as I think you want to work out everything independently, though I guess soon your discoveries will surpass my old progress anyway. In particular I'd be interested in the L2OB definition format, which I only partly worked out. It seems like it could be possible to define ones own objects, or at least reactivate the unused ones.)
This is the original thread:
http://henriwatson.com/lemmings/index.php?topic=196.15Images of the 16x8 pieces:
http://207.58.177.175/~geoo89/lemmings/l2gfx.zipImages of the tiles:
http://207.58.177.175/~geoo89/lemmings/l2tiles.zipInterestingly enough, there's some unused stuff in the classic tribe, for one some larger blocks/planks derived from the Lemmings 1 Classic style, but also a re-color of a piece from the pink set.
The Sports set has a bowling ball, and I think the unicycle in the Circus set is also unused.
Images of the objects:
http://207.58.177.175/~geoo89/lemmings/l2obj.zipAgain, it seems that it was initially intended to include more stuff from other styles (not just the fireblowers), as there's also the rock trap and the 10 ton trap included in the object animations.
The highland set seems to contain a fake exit, a telephone booth which gets surrounded by electricity and then appears into the ground.
I don't remember seeing that lemming eating flower in the Outdoor tribe anywhere either.
Images of the special objects:
http://207.58.177.175/~geoo89/lemmings/l2ss.zipThe only notable thing there is this:
Also, it seems pretty common to have unused tiles beyond the boundaries and hidden by objects in the levels.