Okay so, I'm working my way through integrating these ones. I've done (in alphabetical order by your filenames) up to Glider, inclusive; as well as the Stoner terrain (but not the explosion). Most of these seem fine; but a few have issues of varying severity.
- Drowner. It doesn't make sense that the drowner would suddenly gain a snorkel, even for a "cartoony" feel. It's a good idea for the swimmer, but not for the drowner. I don't feel
too strongly about this, so if most people like it, it can stay.
- Fencer. This one on the other hand, it's going to need to be re-done (or at least edited). Two issues with it - firstly, the position of the lance during the destruction frames is
very far off from physics. Secondly, it lacks destruction particles. (The fact that it needs more horizontal space than the original allows for, when lined up correctly, is not a dealbreaker - I can adjust the low-res sprite's size / positioning to account for this.)
- Stoner (the actual stone, not the explosion). This needs to match up with physics a tad more - but this is an easy edit that I was able to make myself.
Will give comments on the rest when I've finished doing them - along with, most likely, some video footage of them in action.
EDIT: Only one issue among the rest that was noticable during preparing, and it was small enough that I could fix it myself - there was a bit of a mismatch between the two directions in the first frame of the miner. Now, time to get that video footage...
PS: When redoing the fencer, could you match this low-res graphic instead of the stable-version one? (This gives a little bit more room for you to work with horizontally.)
EDIT: Just to be clear; the Drowner (unless there's a strong general consensus in favor of the current sprite) and the Fencer are the ones that actually need attention. I've fixed the Miner and Stoner myself.