v10 of Athletic Rescue Operation (talisman requirement bug fix).
Tunnel Project also still exists and hasn't needed any updates yet.
Athletic Rescue Operation v10People have started posting replays of their intended solutions, so I decided to make some fresh ones to post, and while I was making them, I found an issue with the talisman requirements for this level. I somehow didn't notice that the talisman requirement for Optimization Lv. 2 did not save properly when it was added, meaning that the talisman requirement for both v8 and v9 was simply to complete the level. I thought it might just be something related to the fact that I had two talismans, so I tried combining them, and it turned out that for some reason the editor couldn't make any changes at all to the talismans, so I had to do it manually with Notepad++, after which it appears to be working properly. I'll have to make a bug report, though, because the editor is probably supposed to be able to edit the talismans.
No physics changes were made; replays for older versions will still solve the levels, though they won't get talismans anymore unless they met the intended requirements.
Changes:
- Changed
Optimization Lv. 2 requirements from complete the level to complete the level with max 3 bashers.
Old ChangelogsAttempt #1 to patch Armani's backroute in Athletic Rescue Operation. Admittedly, this update was rushed out to fix the immediate problem (I suspect clever use of the stackers might work around these changes to restore functionality to this backroute), but I thought it might be preferable to letting the level sit as-is while I work on a more thorough patch.
- Added steel underneath exit to prevent mining under it.
- Added steel to floating platform above the water to prevent a basher being used to gain elevation.
- Intended solution replay from V1 still works! (not that it matters since it's not publicly available...)
Improved patch to Armani's backroute. I'd rushed out v2 to at least have SOME response to it, but at the time I didn't have enough time to thoroughly test to make sure that minor variations of it wouldn't still work. This patch is more thoroughly tested. Also, while testing, I found a small optimization to the intended solution that saves 1 cloner, which I have chosen to enforce.
While v3 was not specifically designed to remove Icho's backroute, I expect these changes should also fix that one, too.
- Trimmed left edge of floating platform above water
- Reduced starting quantity of platformers from 1 to 0
- Added pickup skill (platformer x1)
- Cloners reduced from 5 to 4
- Save requirement changed from 25 to 24
EDIT: Known issues: Icho found a second backroute, but patching it will take some time.
Patch to Icho's 2nd backroute.
- Starting Shimmiers reduced from 2 to 1
- Shimmier pick up skill added
- Starting Miners reduced from 4 to 0
- Miner x3 pick up skill added
- 1 required use of the miner has been completely removed from the intended solution
- Burrowed tennis racket slightly into terrain
- Starting Bashers increased from 4 to 5
The additional basher might not actually be required, but the timing would have been a lot tighter without it as a side-effect of changing the miners to pick up skills, and I didn't care to test to see if it could be done without the extra basher. If someone can get the intended solution without using this additional basher, it will become a talisman.
This is the first version of Athletic Rescue Operation in which the level layout begins breaking down into a myriad of bandage fixes.
I'm not very good at solving, and by extension de-backrouting. It's the most I can do at this point to just patch individual backroutes as they're found, but they seem unending. If this level can't be de-backrouted, I suspect Rule 2's stipulations may render the level straight-up disqualified.
- Pool table removed and replaced with... well, it's certainly something.
Maybe one-way walls will fix it (it probably won't).
- Added one way walls to tennis racket
- Moved marble pole 1 pixel to the right to prevent a precise basher placement from saving a basher.
I thought the tennis racket was a nice touch with the feeling, but it's been exploited a few too many times so it had to go. I also investigated if this could allow the pool table change to be reverted, but that particular backroute could still be adapted to work.
- Removed tennis racket and corresponding one-way-wall.
Backroute patches as well as talisman additions. Icho's latest backroute found a basher-saving optimization in an area of his solution that actually IS consistent with what I intended, so I made that particular optimization into a talisman. I also made a small tweak to the level to guarantee that an optimization I previously thought might barely be possible into definitely being possible, which can serve as either A) an alternate way to get the earlier talisman or B) used together with the other one to get another talisman.
- Added two talismans:
-
Optimization Lv. 1: Solve with max 4 bashers
-
Optimization Lv. 2: Solve with max 3 bashers
- Split miner pickup skill x3 to 2 separate pickup skills (an x1 and an x2)
- Added some pylon objects where the tennis racket once was.
- Adjusted the position of the platformer pickup skill, moving it a bit to the left (makes Optimization Lv. 2 definitely possible)
Should fix JRT's backroute. Doesn't break Icho's most recent replay (the one I said was intended).
- Adjusted the shape of the pylons to make them unclimbable.