I assume by wall-jumping, you mean the Climber's ability to jump off a wall, not to hold on to it after jumping? EDIT: Yes, you do, clarified by the poll!
Yep. The other way around - Jumper -> (when hitting a wall) Climber - I've got the impression that there's basically no objection to this, and in fact the presence of this behaviour was one factor in my argument for the Jumper turning around when he hits a wall.
If I am wrong about there not being any objection to this, please do speak up - I
do sometimes overlook / forget things.
And it would also be easy to restrict these wider jumps in a level to places where the creator has placed updrafts, i.e. the lemming wouldn't start making wider jumps in general, like he would do when becoming a Runner.
Wider jumps would be quite difficult to implement, so I hadn't really considered that. I was more just thinking that he gains more height during the upwards phase, and loses less during the downwards phase, thus while the horizontal movement is the same, he vertically ends up at a higher location than where he started.
Anyway, it seems like opinion is very much in favor of wall jumping being allowed - one "I'd have to try it out" and one "I don't care", with the rest of the votes so far being in favor, and
none outright against it. While the vote count isn't quite as high as previous ones have been, I suspect it's high enough that it isn't going to turn around.
Of course - the behaviour could still be removed if serious
technical issues with it existing are found during testing. But as far as any
opinion-based input goes, I think it's a solid "yes" on this one.
For the sake of simplicity, I'm making my own call regarding splat distance: It will measure from the end of the jump (unless the jump is interrupted early, at which point it counts from the point of interruption). This is simpler to code, and it's simpler for the player to understand (and especially, measure), even if it is slightly unrealistic.
I've put up a poll now regarding Jumper -> Glider timing.
The two options I have presented are the only ones I am considering. If your thoughts is "I'd like to
see it in action, but I don't necesserially feel the need to test it out myself", I'll put up a video later today (or failing that, over the weekend) showing the two possible behaviours in action, so in that case please hold your vote for now.