The moment you've all (well, some of you, anyway) been waiting for... NeoLemmix V12.8.0 is here!
The big feature, of course, is the new high-resolution mode. One of the biggest things that has put some people off using NeoLemmix is the low resolution compared to (Super)Lemmini and Lix - well, that's a thing of the past now, NeoLemmix now supports high resolution. This is
optional, you can still play in low-resolution if you prefer. Note that this is purely a visual thing - gameplay physics remain in low-resolution (and are completely unchanged from V12.7.X) regardless of your
visual settings.
Another pretty major feature is that the online options for style downloading and update checks are
finally back! Due to this, there's no longer a need to download a huge styles download - NeoLemmix now ships with the L1 / OhNo styles (plus a few others - "default", "xmas", "special" and "examples"), and the rest can be downloaded with the Style Manager in the settings menu - or if you turn online features on, NeoLemmix can attempt to download them when you play a level that requires them. NeoLemmix can also alert you to when individual styles are updated, provided you originally downloaded them through the style manager.
As far as the smaller features go, we've got a hotkey to skip forward until the highlit lemming's action changes (or he dies), and the fall distance ruler finally has a way to account for climbers hitting their head. Gameplay also no longer terminates when you run out of time on time-limited levels; instead, lemmings just won't exit anymore, so you can keep playing to see how far off you were, or to experiment with various options, et cetera. We've also got some tweaks to the Blocker and Digger sprites, so you can more clearly see which way they're facing, and a few graphical tweaks to some of the one-way arrows in official styles. Finally, Clear Physics Mode now shows the exact spawn position from entrances - and there's a marker on the fall distance ruler for measuring from it (this is due to a bug that won't be fixed until V12.9).
There's no major changes in the editor - compatibility with one minor new thing for secondary animations; aside from that it's just a few general fixes.
Note that the editor does not support high-res mode and probably never will.Custom content should not need any changes, though you may want to add high-resolution graphics to your styles - it's optional, though.
Huge thanks to WillLem for the vast majority of the work on lemming sprites (especially the high-resolution and xmas ones).
FEATURES
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- A high-resolution mode has been added. This is purely visual, and physics remain low-resolution.
- Online features have been restored, including a style manager to allow manually downloading styles.
- Added new hotkeys:
> "Skip to highlight lemming state change" (a sub-option of "Special skip") - skips forward until highlit lemming dies, becomes a zombie, or changes to performing a different action than his current one
> "Projection" - shows a shadow of the selected lemming's movement over the next 15 seconds
> "Skill Projection" - shows a shadow of the selected lemming's movement over the next 15 seconds, if the selected skill were first assigned to him
- The fall distance ruler now contains additional markers for (a) fall distance from an entrance (temporary, until a bug around this is fixed in V12.9) and (b) fall distance for climbers hitting their head.
- Hotkey menu has options to reset to the default configurations.
- In clear physics mode, the initial pin position for entrances is shown.
PHYSICS
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- Gameplay no longer terminates when time runs out; instead, lemmings just freeze (instead of exiting) when they reach an exit.
- Levels providing infinite cloners is now forbidden (it will become 99 cloners in-game). All other skills can still be given infinite uses.
FORMATS
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- "PANEL" keyword is no longer required in packs' info.nxmi files; if panel graphics exist, they'll be used.
- Styles can now define their own piece / style name aliases. The global ones are just those of the "default" style.
- Added the ability for lemming sprites to define colors as being alternate shades of each other, for recoloring purposes (both spriteset recoloring and situational recoloring respect this).
- Objects can now have blank animations (usual use case being an object where the primary animation is blank and the visuals are handled completely by secondaries, but the primary still needs to do physics stuff), without specifically adding a blank graphic.
STYLES
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- The Blocker and Digger have modifications to their sprites to more clearly show which way they're facing.
- There have been tweaks to almost all lemming sprites in the Xmas style.
- Unofficial pieces in the "special" style have been moved to their own styles. Aliases for this have been set up.
- One-way arrow colors have been changed in a few of the official styles.
BUGFIXES
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- The "Hold" checkbox in the hotkey editor was not correctly checked (or unchecked, as applicable) when editing an existing key.
- Partially fixed issues with resizing the window during gameplay, though it's still very buggy.
- Probably heaps more that got overlooked in this list.
Fixed bug: Cloner pickup graphic was wrong with some spritesets.
Fixed bug: Talisman explanation text was glitched when only one skill was allowed and that skill had a usage limit
It is now possible to assign hotkeys for "minimum RR" and "maximum RR". No key is assigned by default for these.
Implemented partial mitigations for the progress / replay autosave issues caused when no username is entered - this is not a full fix and my recommendation is still "enter a username".
Fixed bug: Can't go directly into fast forward from pause.
Fixed bug: Replay insert mode does not reset between levels.
Fixed bug: Restart level hotkey / panel button does not respect the "Pause after backwards frameskip" setting.
> Added support for the *BLANK special animation name.
> Added dimension / axis markers to the Level Size and Screen Start inputs.
> Implemented support for the non-numpad + and - keys for zooming.
> Fixed bugs with the "Use only <skill>" talismans, both loading and saving.
> Animations with an "EDITOR_HIDE" line in their $ANIMATION section will now not be rendered in the editor. (This can only be used on secondary animations, not the primary one.)
> Fixed bug: Objects with offset secondary animations + resizability are rendered incorrectly (even at default size).
> Fixed bug: Levels with talismans that impose a limit on Shimmiers don't save correctly.
Download:
https://www.neolemmix.com/download.php?id=394 (permalink to V12.8.2) (see
reply #9 for upgrade from V12.8.0)
Styles:
https://www.neolemmix.com/download.php?id=393 (permalink to 2020-03-01)
Editor:
https://www.neolemmix.com/download.php?id=392 (permalink to V1.20)
You no longer need to download the styles; this is just provided for if you want to quickly grab all of them in one go. You can instead download styles as needed in-game.If you are upgrading from V12.7.X, please set up in a new folder (you can copy over your Levels and Settings folders). If you are upgrading from V12.8.0 RC builds, you can just extract over the top of it.