I like hidden exits, especially if there are clues to its whereabouts. On Chaotic 6, there is a big green X where the exit is which was NOT in the Sweet version. The boss battles are pretty obvious since the point is to KILL the boss. Sorry guys, but those are staying.
Icho's Chaotic Replays
Chaotic 12 is easily one of my favorite levels!
Chaotic 14: I am very surprised people had such a hard time with this level!
I thought for sure it was just a simple level; I guess I'll move it back.
Chaotic 15: some serious editing will need to be done on this level.
Both Icho and Nepster's Insane Replays:
Insane 1: you guys backrouted that level, but I think I'll leave it in and push this back to Chaotic or Scary.
Insane 2: like the Hellish version, I think I'll narrow the gap between the ice cream treats.
Insane 3: This level is a bit mean if one hasn't played the original levels, and apparently there are backroutes, but I don't care.
Insane 4: Backrouted.
But they're still tough enough.
Insane 5: I don't really see how to remove the walking problem without destroying the architecture. Hopefully Tsyu will put in a skip seconds button.
Insane 6: The grass shall be thicker!
Insane 7: I'll make the terrain visible. Barely... The invisible terrain keeps with the theme of the level AND I give a BIG hint that you can walk on the water.
Insane 8: Intended solution, and congrats to Nepster for saving EVERY lemming!
Insane 9: One of the last levels made for SubLems. Once you know to go up the center chain (which is obvious to me) it's not too bad. I put it in so people wouldn't have AS hard a time on Strike for victory!
Insane 10: Maybe this will be the first level in Insane since 'Merica is getting pushed back. Also, you were NOT supposed to be able to build all the way up. Better fix that.
Insane 11:You BOTH backrouted that level in different ways! I'm sealing Nepster's since it BREAKS the level, but Icho's might stay. It's still pretty hard.
Insane 12: I was wondering if Nepster was going to finish with 100%. That would have shocked me. Very well done!
Insane 13: Another one of my favorites.
Insane 14: It seems you guys managed to break pipe monster, but he'll be back with a vengeance...
Insane 15: well, I may just gut this level. That or spend a while fixing backroutes.
Insane 16: Icho solved this perfectly!
Nepster backrouted it something awful. Easy fix.
Insane 17: NOOOOOOOOOOOO! You guys backrouted one of the toughest levels in the game! Your solutions were both great though. I think they'll stay; maybe I'll enforce the solution in a new level.
Insane 18: This level was broken to begin with. It will take some work.
Insane 19: This level used to be a big time crunch, but I gave you extra time to avoid extra raging. As such, the hardest trick needed for the level (having a basher and a miner cancel each other out) is no longer necessary.