New post for D0BE595.
- When loading a replay, the game pauses. (Not sure if this only happens when "pause on backwards frameskip" is enabled.)
- Load state only pauses if the savestate frame is earlier than the current frame at the time of loading. (Should be either "always" or "never".)
- "Back One Frame" skill panel button (but not hotkey) actually goes back two frames.
- Some kind of memory leak. Appears to be related to loading graphic sets? (Severity has been reduced but not completely fixed.)
- If a lemming is mouseovered such that a shadow appears, and then another skill is selected via hotkeys, the shadow for the new skill will be shown even if the new skill can't be used by the selected lemming. (Although fixed, the current implementation is far from optimal, it probably uses more processing power than nessecary.)
- If a lemming is mouseovered or un-mouseovered while paused, shadows and alternate coloring of the lemming is not changed.
- Fall distance guide will not appear, disappear or move while the game is paused.