Okay, it's been a while but there's a new update now!
Some quick notes:
- Anyone using the Flexi player, you MUST update your MAIN.DAT or else it WILL NOT WORK with the new version. All you have to do to do this is get the updated version of LemMain, put your existing MAIN.DAT in the same folder as it, run LemMain, and use the "Autoconvert to V1.29n+" option (if you're making a Christmas Lemmings pack, you'll also need to select the Xmas Palette before running the conversion option). On the upside, you're no longer limited to just a small selection in colors, but please read the readme before trying to make fancy graphics using every color in the rainbow.
- You know how I've mentioned the save file keeps track of your lemmings saved record, time record, and high score, but there was no way to
view these? You can now do so by pressing R on the level's preview screen; I know this method isn't very tidy, but it's only a temporary measure, expect something better in the future.
EDIT: Note that this doesn't work in NeoCustLemmix; only in the standard players (it does work in Flexi players).
- You can now specify which teleporters link to which receivers without having to mess with object order; just match their S values. (eg: a teleporter with an S value of 1 will go to a receiver with an S value of 1). If there's no match, the teleporter will be treated as fake. If there's more than one match, it'll work the same way they did before - the first (matching) receiver in the object list, starting from the object after the teleporter.
- There are
unofficial updates of all the Lemmings Plus packs. There is
not one for Doomsday Lemmings, as I plan to do an official update fairly soon.
- A NeoLemmix version of Copycat Lemmings is now included in the NeoLemmix update stream.
NeoLemmix Player V1.29n
-----------------------
* A NeoLemmix version of Copycat Lemmings is now included in the update
stream.
* Support for graphic sets containing more than one window, and also where
the second object in the set is not a window.
* Support for "steel" areas that actually signify one-way walls; use of the
traditional method (using objects) is recommended due to some limitations
on this (such as no animation). The primary intention is for Cheapo importing,
but it could also be useful in levels that need more one-way areas than there's
object space for.
* A revised MAIN.DAT format, using RGB-based graphics instead of palette based ones.
This effectively means you can use any color you want in menu graphics etc, just as
you already can with graphic sets and VGASPECs.
* An option to refer to a graphic set or VGASPEC purely by name, without having to have
an associated number.
* "80px Fall Distance" (which was only intended for Cheapo conversion use) is changed to
"Cheapo Mode"; and as such may include other mechanics changes to improve Cheapo level
usability. This includes lemmings being unable to fall through diagonal gaps, and
teleporters searching from the first object in the level, rather than the first object
after the teleporter.
* Teleporters will now only match Receivers with the same S Value
* You can press R on the preview screen to view existing records (lemmings saved, best
time, best score) for a level; this is just a temporary measure and I plan to implement
this in a better way in the future.
* Setting the test mode style directly from the editor is supported on the player side;
obviously editor support still needs to be added. This feature doesn't work due to a bug;
it'll work in the next update.
* Fixed bugs:
> Mechanics not working properly on flipped / inverted objects
> Mechanics potentially not erasing the entire trigger area on traps with very large (or close to the top of the object) trigger areas
> Preplaced blockers moving downwards in no-gravity levels
> Stoners still creating terrain in unalterable terrain levels
> Assigning a Cloner in a single-skill-per-lemming level allows another lemming to be assigned a skill too
> In the preview screen, any pre-placed lemming at a Y coordinate below 160 would always be rendered as a faller
> Swimmers (or walkers in no-gravity levels) moving downwards along a slope above them may sometimes end up inside terrain
> Sometimes a negative number of lemmings out may be displayed for one frame at the start of zombie levels
> Setting a forced gimmick no longer deactivates "Cheapo Mode"
V1.29n-B
--------
> Stoners now have explosion particles.
> Fixed the bug where gliders would get stuck in one-pixel-thin columns.
> Fixed the bug where setting test mode settings from the editor didn't
work.
> Fixed the bug where a Stoner kills the lemming even under the
Invincibility gimmick.
> Fixed the bug where best time records are not saved properly.
> Fixed the bug where a pre-placed lemming too close to the bottom
of the level would cause the game to crash.Downloads are available in the usual locations:
DropBoxNeoLemmix WebsiteA new version of LemMain is also nessecary to build the new MAIN.DAT files:
LemMain V9.0
There's also now an update to V1.29n-A for the NeoLemmix Editor. I would highly recommend updating even if you're only using it for Lemmini / SuperLemmini; although there's no new features supported, it is now
MUCH easier to add custom graphic sets - just copy and paste the graphic set's folder and it's done! (And, restart the editor, if it's already open.)
NeoLemmix Editor V1.29n-A
------------------------------
> The "Compile Styles" is a thing of the past; graphic
sets are used directly. As such, the option has been
removed.
> Graphic set organisation has been made much tidier,
and simpler to add to
> The NeoLemmixStyles.INI has been tidied up a little
bit; some completely unused entries have been removed,
and individual graphic sets are no longer listed in it
> Supports graphic sets with purely a name and no number
> Regular / Alternate paste mode options (the latter of
which was added a few versions ago) can be configured
from the in-editor Settings menu
> The test mode style (whether to display preview/postview
screens) can be configured in the editor; this option only
works with NeoCustLemmix and requires V1.29n-B or higher
> The various types of steel areas in V1.29n are now all editable
V1.29n-B
-----------
> Fixed a bug where graphic set internal names were not being
read from styles.ini files properly.
> Fixed a couple of incorrect names in NeoCustLemmix styles.ini.Download:
DropBoxNeoLemmix Website
The new update to LemSet, and the Cheapo conversion tool, will be released at a later date; there's still some things that need to be improved / implemented with these.