This still occurs in 1.47 D!
I had another instance of this while playing a long level rank 5 level 1 from Wafflems/Flopsys collab beta. I was not able to reproduce that, but now I have encountered another instance which I am able to reproduce and this could also help fining the source of the problem in the long "normal level". "Normal" you may ask? Yes the level I am able to reproduce this is rank 1 level 6 from the same collab pack beta has no entrances just pre-placers.
Reproducing:
- go into the level and immidiatly pause
- create a replay by assining for example a miner and pause
- press R to replay, the game is still paused (important as the next assignment has to be on the first frame!)
- assign preferably a miner on the most left lemming to get the best visualisation
- after some time press R again ----> terrain is still removed!
Also works on all other-preplacers only levels where you can assign in the first frame!
As I checked in the editor this also works with a save state and going back to it! (preplacers only) :
(- make a savestate
- assign a skill after that
- pause and load the state --> terrain still removed)ok this is still not the right reliable way to reproduce it, but I was also possible with savestate + creating a replay + pausing + returning to it
And I am pretty sure the buggy savestates + savestate load is the reason this is possible on "normal levels" as well! + maybe some instances of R pressing
The first way of reproducing only works on the level with pre-placed lemmings only!
But it also happens in a long normal level after a longer playtime while again pausing, framestepping and R pressing. This I am still not able to reproduce consistantly sadly
Hope the first way of reproducing leads to the root for all of those problems!